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- Wild Magic
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Bolt of Light (Activate)
- Wild Magic: Burning
- Wild Magic: Burning (Condition)
- Wild Magic: Cambion
- Wild Magic: Cat Form (Condition)
- Wild Magic: Cats and Dogs
- Wild Magic: Dark Tendrils
- Wild Magic: Dark Tendrils (Condition)
- Wild Magic: Dog Form (Condition)
- Wild Magic: Enchant Weapons
- Wild Magic: Enchant Weapons (Condition)
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Explosive Healing (Condition)
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Intangible Spirit (Activate)
- Wild Magic: Intangible Spirit (Condition)
- Wild Magic: Light Bolt (Condition)
- Wild Magic: Magic Retribution
- Wild Magic: Magic Retribution (Condition)
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Protective Lights (Aura) (Condition)
- Wild Magic: Protective Lights (Condition)
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Sorcery Points (Condition)
- Wild Magic: Speak with Animals
- Wild Magic: Spike Growth
- Wild Magic: Summon Mephit
- Wild Magic: Swap
- Wild Magic: Swap (Condition)
- Wild Magic: Telekinesis
- Wild Magic: Telekinesis (Condition)
- Wild Magic: Teleport
- Wild Magic: Teleport (Activate) (Barbarian)
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Teleport (Barbarian) (Condition)
- Wild Magic: Teleport (Condition)
- Wild Magic: Teleport (activate)
- Wild Magic: Turn Magic
- Wild Magic: Turn Magic (Condition)
- Wild Magic: Vine Growth
- Wild Magic: Vine Growth (Condition)
- Wild Magic: Weapon Infusion
- Wild Magic: Weapon Infusion (Condition)
- Wild Magic (barbarian subclass)
- Wild Magic (passive feature)
- Wild Magic (sorcerer subclass)
- Wild Magic Surge
- Wild Magic table (Barbarian)
- Wild Magic table (Sorcerer)