(Redirected from Wild Magic (Barbarian Subclass))
For the sorcerer subclass of the same name, see Wild Magic (sorcerer subclass).
Wild Magic is one of the subclasses of barbarian. These barbarians manifest otherworldy magic to bolster their martial abilities.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.
Level 3
+
)
(- Enter a that releases all the magic roiling inside you, causing a random magical effect.
Wild Magic Effects[edit | edit source]
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
)
(- Anyone within range adds their Proficiency Bonus to Saving Throws against spells. (
Recharge: Short rest.)
Level 6
)
(- You or an ally receive
+1d4 bonus to Attack Rolls and Ability Checks for 10 turns. (
Recharge: Long rest.)
)
(- You or an ally recover a Level 1 spell slot. (
Recharge: Long rest.)
)
(- You or an ally recover a Level 2 spell slot. (
Recharge: Long rest.)
Level 9
)
(- You or an ally recover a Level 3 spell slot. (
Recharge: Long rest.)
Level 10
)
(- While Raging, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one.