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Sherrill is a Dark Breaker of Umberlee, found in Act Three.

Portrait Sherrill.png
Sing! Sing for the Wavemother!

Involvement[edit | edit source]

Sherrill is participating in the funeral of Holli Dylford Holli Dylford with other Umberlee followers on the ground floor of the Water Queen's House in the Lower City of Baldur's Gate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Chromatic Orb: Cold Chromatic Orb: Cold (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ColdCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental (Action + Level 5 Spell Slot)
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Disarming Strike Disarming Strike (Action)   –  Trident
Damage: 5~13
1d6 + 3PiercingPiercing
+ 1d4PiercingPiercing

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
+ 2d6ColdCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

External links[edit | edit source]

Sherrill on the Forgotten Realms Wiki