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Sherrill
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Sherrill is a Dark Breaker of Umberlee, found in Act Three.
Involvement[edit | edit source]
Sherrill is participating in the funeral of Holli Dylford with other Umberlee followers.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
- Chromatic Orb: Cold ()
-
2d8 (2~16) Cold
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice surface.
- Range: 18 m / 60 ft
- Conjure Elemental: Water Elemental ()
- The water elemental can use Winter's Breath, Slam, and can mete out cold punishment upon foes with its fists.
- Range: 18 m / 60 ft
- Thunderwave ()
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2d8 (2~16) Thunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
External links[edit | edit source]
Sherrill on the Forgotten Realms Wiki
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