Ad placeholder

Savage Seawind

From bg3.wiki
Jump to navigation Jump to search

Savage Seawind are a type of Umberlee follower.

Involvement[edit | edit source]

Characters with the title Savage Seawind can be encountered in the Water Queen's House in the Lower City of Baldur's Gate.

It is one of the senior titles granted to followers of the Church of UmberleeChurch of Umberlee.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive SmashConcussive Smash (Action)   –  Mace
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
EntangleEntangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Mace
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Ray of FrostRay of Frost (Action)
Damage: 1~8
1d8ColdCold

Reduces the target's Movement Speed by 3 m / 10 ft.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

Known savage seawinds[edit | edit source]