Cargo query
Showing below up to 50 results in range #701 to #750.
- Hostile to everyone in the vicinity.
- Base
Armour Class is 13.
- Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.
Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.
[[{{{page}}}|Magic Allergy: Panther Polymorph]]
- This gremishka has been polymorphed into a panther.
[[{{{page}}}|Magic Awareness]]
- The barbarian and all creatures within
Range: 3 m / 10 ft add their Proficiency Bonus to Saving Throws against spells.
[[{{{page}}}|Magic Awareness Aura]]
- A nearby barbarian is visualising the Weave.
- Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within
3 m / 10 ft of the barbarian.
- Weapon has become magical, receiving a +1 bonus to
Attack rolls and Damage Rolls.
[[{{{page}}}|Magmatic Disturbance]]
- The presence of this creature disturbs nearby
Lava, making it bubble and explode.
- The bubbles deal 2d6
Fire damage when they explode. A DC 12
Dexterity saving throw reduces this damage to half.
[[{{{page}}}|Magmatic Regeneration]]
- Regain 20d6
hit points when starting a turn in
Lava.
- Movement Speed reduced to 0, and has
Disadvantage on Dexterity Saving Throws.
- Removed by healing.
[[{{{page}}}|Malefic Possession]]
- The affected entity acts according to the 4d8
Necrotic damage each turn until it dies or is .
ghost's will and takes
- The Steel Watcher is
[[{{{page}}}|Malfunctioning Shell of Resistance]]
- The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.
Affected entity has been temporarily transformed into gold. It can't move or take actions, bonus actions, or reactions.
[[{{{page}}}|Manoeuvring Attack]]
- Can use .
[[{{{page}}}|Mark of Putrefaction]]
- Marked by the dead. Affected entity is Vulnerable to Necrotic damage, or loses its Necrotic Resistance.
[[{{{page}}}|Mark of the Shifter]]
- While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all
Ability checks.
[[{{{page}}}|Marked for Negation]]
- The affected entity is within range of the Netherbrain's Orb of Negation.
- The orb will explode on its turn, dealing 20~200
Force damage.
- An undying magnitude grants the Death Knight and nearby undead
Advantage against being .
[[{{{page}}}|Marshalled Undead]]
- The affected entity has
Advantage against being while within
18 m / 60 ft of the spellcaster.
[[{{{page}}}|Martial Arts: Unarmed Strike]]
- You can make an unarmed attack as a
Bonus action this turn.
[[{{{page}}}|Martial Exertion]]
- Affected entity has pushed past its physical limits, taking 6d6
Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
- The alioramus has detected mating pheromones and is understandably a bit feral.
- It deals 5
Piercing damage additional damage, gains Resistance to all damage except Psychic, and can't be or .
[[{{{page}}}|Medium Toughness]]
- This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
- This entity's proximity to a Meenlock fills it with fear. It will become unless it succeeds a
Constitution saving throw.
[[{{{page}}}|Melancholy Heart]]
- Affected entity will be automatically Critically Hit by Viconia's attacks, and it has
Disadvantage on Wisdom Saving Throws.
- To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.
[[{{{page}}}|Melf's Acid Arrow]]
Lava pools in this creature's footsteps.
- The next attack against this creature will be a Critical Hit.
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4
Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum
Duration: 7 turns.
[[{{{page}}}|Mental Instruction]]
- Received instruction from Sa'varsh Kethk.
- Affected entity has 20 temporary hit points and deals an additional 2d6
Psychic damage until it loses its temporary hit points.
[[{{{page}}}|Miasmic Mists Aura]]
- At the start of Cazador's turns, this creature may become and take 3~18
Necrotic while within
4 m / 13 ft of the vampire.
[[{{{page}}}|Mind Flayer Form]]
- Affected entity has embraced ceremorphosis and become a mind flayer.
- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
[[{{{page}}}|Mind Sanctuary: Depleted]]
- You cannot benefit more from Mind Sanctuary this turn.
[[{{{page}}}|Mind-Claws Available]]
- Inquisitor W'wargaz can use a Legendary Action to summon a twice in a round of combat after he or his allies are struck.
- Affected entity is by the Netherbrain's psyche-shattering might.
- Being drained by Ch'r'ai W'wargaz.
- Received a -2 penalty on its
Armour Class and is Vulnerable to Psychic damage.
- Condition ends when the affected entity damages Ch'r'ai W'wargaz.
- Leeching the psychic energy of those around him.
- Receives a +1 bonus to
Armour Class and deals an additional 1d4
Psychic per creature he's connected to.
- Has
Disadvantage on Wisdom
Saving throws.
- The mirror image distracts attackers, increasing the spellcaster's
Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.
- Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!
- Stunned by a wild joke. Can't move or take Actions, Bonus Actions, or Reactions until damaged.
- Cannot move.
- Affected entities have
Disadvantage on Ability Checks and
Attack rolls.
- Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
[[{{{page}}}|Mobile Flourish]]
- Can teleport to the target hit with .
Grants:
[[{{{page}}}|Mobile Flourish Target]]
- Targeted by a bard's fluid attack. The bard can teleport next to the creature.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=700 |tables=conditions |template=ConditionsTableRow }}