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== Class Information == | == Class Information == | ||
[[File:Rogue Class Default | [[File:Rogue Class Default Armour 2.png|thumb|right|Rogue's default armor]] | ||
* Level 1 Maximum Hit Points: {{C|8 + [[Constitution]] Modifier}} | * Level 1 Maximum Hit Points: {{C|8 + [[Constitution]] Modifier}} | ||
** Hit points at higher levels: {{C|5 + [[Constitution]] Modifier}} | ** Hit points at higher levels: {{C|5 + [[Constitution]] Modifier}} | ||
* Important Ability Scores: {{C|[[Dexterity]]}} for physical attacks and [[ | * Important Ability Scores: {{C|[[Dexterity]]}} for physical attacks and [[Armour Class]], {{C|[[Constitution]]}} for Hit Points, and (Arcane Trickster only) {{C|[[Intelligence]]}} for Spells. | ||
* Saving Throw Proficiencies: {{C|[[Dexterity]], [[Intelligence]]}} | * Saving Throw Proficiencies: {{C|[[Dexterity]], [[Intelligence]]}} | ||
* Equipment Proficiencies: | * Equipment Proficiencies: | ||
** {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} | ** {{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}} | ||
** {{ | ** {{LightArmour}} | ||
** {{Shields}} | ** {{Shields}} | ||
{{clear}} | {{clear}} |
Revision as of 02:04, 13 February 2023
Main Page > Character Creation > Playable Classes > Rogue
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. |
Rogue is one of the Playable Classes of Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
8 + Constitution Modifier
- Hit points at higher levels:
5 + Constitution Modifier
- Hit points at higher levels:
- Important Ability Scores:
Dexterity
for physical attacks and Armour Class,Constitution
for Hit Points, and (Arcane Trickster only)Intelligence
for Spells. - Saving Throw Proficiencies:
Dexterity, Intelligence
- Equipment Proficiencies:
- Simple weapons, , , ,
- Light armour
- Shields
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 4):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Gain Expertise in 2 Skills you are Proficient in
- Sneak Attack (Melee)
- Sneak Attack (Ranged)
Level 2
Level 3
- Choose a subclass:
Arcane Trickster | Thief |
---|
- Subclass Features:
Arcane Trickster | Thief |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Subclass Features:
Arcane Trickster | Thief |
---|---|
|
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Uncanny Dodge: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
- Sneak Attack damage:
+3d6
(Your sneak attack gains an additional+1d6
damage.)
- Subclass Features: None at this level