Armour: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Majesstic moved page Armor to Armour: migrate to British spelling used by BG3)
No edit summary
Line 4: Line 4:


== Armour Proficiency ==
== Armour Proficiency ==
People who trained to fight while wearing armors can use them effectively in combat.
People who trained to fight while wearing armours can use them effectively in combat.


Wearing armor without proficiency will impose [[Disadvantage]] on every [[Checks|Ability Check]], [[Saving Throws|Saving Throw]], [[Attack Rolls|Attack Roll]], you also can not cast [[Spells]].
Wearing armour without proficiency will impose [[Disadvantage]] on every [[Checks|Ability Check]], [[Saving Throws|Saving Throw]], [[Attack Rolls|Attack Roll]], you also can not cast [[Spells]].


Each class has proficiency with specific types of armor. Some classes such as [[Sorcerer]] and [[Wizard]] have no armor proficiency.
Each class has proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] have no armour proficiency.


== Types of Armour ==
== Types of Armour ==
There are three types of armor: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.
There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.


=== [[File:Light Armours Icon.png|frameless|upright=0.1]] Light Armour ===
=== [[File:Light Armours Icon.png|frameless|upright=0.1]] Light Armour ===
Line 25: Line 25:
* [[Bard]]
* [[Bard]]
* [[Cleric]]
* [[Cleric]]
* [[Druid]] (Limited to non-metal armors)
* [[Druid]] (Limited to non-metal armours)
* [[Fighter]]
* [[Fighter]]
* [[Paladin]]
* [[Paladin]]
Line 64: Line 64:
* [[Barbarian]]
* [[Barbarian]]
* [[Cleric]]
* [[Cleric]]
* [[Druid]] (Limited to non-metal armors)
* [[Druid]] (Limited to non-metal armours)
* [[Fighter]]
* [[Fighter]]
* [[Paladin]]
* [[Paladin]]

Revision as of 03:28, 13 February 2023

Main Page > Equipment > Armours > Armour


Armour is a type of Equipment that provides bonuses to the characters' Armour Class (AC) and decrease chances of being hit by enemies.

Armour Proficiency

People who trained to fight while wearing armours can use them effectively in combat.

Wearing armour without proficiency will impose Disadvantage on every Ability Check, Saving Throw, Attack Roll, you also can not cast Spells.

Each class has proficiency with specific types of armour. Some classes such as Sorcerer and Wizard have no armour proficiency.

Types of Armour

There are three types of armour: Light Armour, Medium Armour, and Heavy Armour.

File:Light Armours Icon.png Light Armour


Light Armour provides protection without sacrificing mobility.

When wearing Light Armour, your Armour Class is equal to the Armour’s base AC plus your Dexterity Modifier.

  • Taking the “Lightly Armoured” Feat can grant you Proficiency with Light Armours.

All classes with Light Armour Proficiency at level 1:

List of Light Armours

File:Medium Armours Icon.png Medium Armour


Medium Armour provides more protection than Light Armours, but they hinder mobility.

When wearing Medium Armour, your Armour Class is equal to the Armour’s base AC plus your Dexterity Modifier (Max of 2).

  • Taking the “Moderately Armoured” Feat can grant you Proficiency with Medium Armours and Shields.

All classes with Medium Armour Proficiency at level 1:

List of Medium Armours

  • Breastplate Icon.png Breastplate Placeholder

File:Heavy Armours Icon.png Heavy Armour


Heavy Armour provides the most protection of the three types, but they also offer no mobility.

When wearing Heavy Armour, your Armour Class is equal to the Armour’s base AC.

  • Taking the “Heavily Armoured” Feat can grant you Proficiency with Heavy Armours.

All classes with Heavy Armour Proficiency at level 1:

List of Heavy Armours

  • Plate Armour Icon.png Plate Armour Placeholder