Shield: Difference between revisions
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{{hatnote|See also: [[Shields]] for the [[Equipment]] type.}} | {{hatnote|See also: [[Shields]] for the [[Equipment]] type.}} | ||
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| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. | | notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]]. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Shield (spell)|long}} | * {{FRWiki|Shield (spell)|long}} |
Latest revision as of 16:41, 9 March 2024
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
Description
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Properties
- Cost
- Reaction + Level 1 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shield
Duration: 1 turn
- Immune to Magic Missile. Armour Class is increased by 5.
How to learn
Classes:
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
Granted by the following items:
- Amulet of the Harpers ( Recharge: Long rest)
- Shield of Shielding ( Recharge: Long rest)
- Elegant Studded Leather ( Recharge: Short rest)
Notes
- This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.