Chilled (Condition): Difference between revisions

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* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
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{{inflicts|Frozen|cond}}
{{inflicts|Frozen|cond}}
{{ up to date | 2023-01-03}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

Latest revision as of 16:49, 9 March 2024

Properties

Status groupsStatus groups: SG_Surface

More properties:

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.

Sources of Chilled