Chilled (Condition): Difference between revisions
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* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | * Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage. | ||
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | * Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}. | ||
| stack id = | |||
CHILLED | |||
| status groups = | |||
SG_Surface | |||
| properties = | |||
InitiateCombat, DisableCombatlog, DisableOverhead | |||
| notes = | | notes = | ||
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. | * The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet. | ||
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{{inflicts|Frozen|cond}} | {{inflicts|Frozen|cond}} | ||
Latest revision as of 16:49, 9 March 2024
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Properties
More properties:Notes
- The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
Sources of Chilled