Chilled (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is [[Vulnerable]] to {{DamageType|Cold}} damage and [[Resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
}}
}}


{{ up to date | 2023-09-07}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{inflicts|Frozen|cond}}
 
==Items that Apply Chilled==
*Equipment:
**{{SmIconLink|Mourning Frost Icon.png|Mourning Frost}}: Dealing {{DamageColor|Cold|Cold}} damage with a spell possibly inflicts {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}} upon the target.
**{{SmIconLink|Dagger PlusTwo Icon.png|Cold Snap}}: When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}} for 2 turns.
**{{SmIconLink|Flail of Ages Icon.png|Flail of Ages}}: Depending on what kind of damage this weapon does, it also inflicts: [[Acid (Condition)]], {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}}, or [[Burning  (Condition)]].

Latest revision as of 16:49, 9 March 2024

Properties

Status groupsStatus groups: SG_Surface

More properties:

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.

Sources of Chilled