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Create or Destroy Water: Difference between revisions
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Chronofreak (talk | contribs) (Added Conjuration Wizard school as a way to learn the spell. Noted that Conjuration Wizards can only cast the Create Water variant and only once per short rest. Noted that the Rain Dancer grants only the Create Water variant.) |
(added internal link to example Glyph of Warding in notes section) |
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| name = Create or Destroy Water | | name = Create or Destroy Water | ||
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*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | *Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | ||
*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | *Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | ||
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding). | *A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | ||
*{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | *{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | ||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | *[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | ||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | |||
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Revision as of 06:07, 6 April 2024
Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
Description
Choose to call forth rain or destroy a water-based surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
At higher levels
Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by2m / 5ft
for each Spell Slot Level above 1st. Variants
Condition: Wet
How to learn
Classes:
- Class Level 2: Conjuration (Minor Conjuration)
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Rain Dancer ( Recharge: Short rest)
- Wavemother's Robe ( Recharge: Long rest)
Notes
- Create water applies the condition: Vulnerability to Cold and Lightning damage (double damage).
- Lightning Spells cast on water causes the condition: Removing their reaction and having a chance to stun.
- Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
- A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
- Conjurations only receive the Create Water variant of the spell, which can only be cast once per Short Rest and doesn't consume a spell slot.
- Rain Dancer only grants the Create Water variant of the spell.
- You can only have one version of Create or Destroy Water at a time, even if you gain it from multiple sources.