Bone Chill: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
(added note of renaming)
 
(17 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
| image = Bone Chill Icon.png
| image = Bone Chill.webp
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =  
| classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 2 = Circle of the Spores
| class learns at level 2 = Circle of the Spores:Circle Spell
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races = High Elf, High Half-Elf
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]].
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| description = Prevent the target from healing. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| action type = action
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
| higher levels =
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}.
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
| notes =
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| video =
| notes =
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Chill touch|long}}
* {{FRWiki|Chill touch|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 13:05, 24 April 2024

Bone Chill.webp

Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Cost
Action
Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesNecrotic.
  • At character level 10, the damage increases to 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • This spell has been renamed from Chill Touch, the tabletop version's name.
  • The incantation for Bone Chill is Timē, the Latin command "fear."

External Links[edit | edit source]