The Emperor/combat: Difference between revisions

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{{PageSeo
| title = Fighting The Emperor
| description = This page focuses on The Emperor's behavior during combat and how to fight him.
| image = Edward-vanderghote-emperor.webp
}}{{Infobox statistics
| image = Emperor Model.png
| imagesize = 0.8
| type=Aberration
| str=12
| dex=10
| con=10
| int=22
| wis=18
| cha=10
| int_save_proficiency  = yes
| wis_save_proficiency  = yes
| cha_save_proficiency  = yes
| initiative = +2
| level = 12
| hit_points = 140
| hit_points_tactician = 182
| armour_class=18
| movement_speed_meters = 9
| movement_speed_feet =30
| size=Medium
| weight_kg = 50
| weight_lb = 120
| feature1_name = Arcane Enchantment (+1)
| feature1_description = You gain a +1 bonus to Spell Save DC and spell attack rolls.
| feature1_item = Staff of the Emperor
| feature2_name = Imperial Retaliation
| feature2_description = When the wielder succeeds a saving throw, the foe that caused the throw must make an INT saving throw or be {{cond|stunned}} for 1 turn.
| feature2_item = Staff of the Emperor
| feature3_name = Magic Resistance
| feature3_description = Has advantage on saving throws against spells and other magical effects.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
{{Tab
{{Tab
|one=The Emperor
|one=The Emperor
|one-name=The Emperor
|one-name=The Emperor
|two=The Emperor/Combat
|two=The Emperor/combat
|two-name=Combat
|two-name=Combat
|three=Dream Visitor
|three=Dream Guardian
|three-name=Dream Visitor
|three-name=Dream Guardian
}}
}}
{{UnderConstruction}}
This page focuses on [[the Emperor]]'s behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


This page focuses on [[The Emperor]]'s behavior during turn-based combat gameplay.
The Emperor possesses a number of [[illithid]] abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.


This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
== Actions and Abilities ==
===Common Actions===
* {{SAI|Dash}}
* {{SAI|Disengage}}
* {{SAI|Hide}}
* {{SAI|Jump}}


===Weapon Actions===
* {{SAI|Topple}}


== Spells and Abilities ==
===Class Actions===
* {{SAI|Tentacle Whip}}
* {{SAI|Mind Blast}}
* {{SAI|Shield of Thralls}}
* {{SAI|Mind Flayer Domination}}
* {{SAI|Extract Brain}}
* {{SAI|Levitate (Illithid Power)}}


===Common===
===Spells===
* [[Opportunity Attack]] (Main Hand Attack)
* {{SAI|Sleep}}
* [[Telekinesis]]
* {{SAI|Slow}}
* {{SAI|Evard's Black Tentacles}}
* {{SAI|Telekinesis}}
* {{SAI|Chain Lightning}}


===Notable or Unique===
* {{SAI|Karsus' Compulsion}} (conditional)
* [[Levitate]]
* [[Mind Blast]]
* [[Tentacle Whip]]
* [[Mind Flayer Domination]]


==Conditions==
==Conditions==
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This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.  
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.  


===Help Your Protector - Astral Plane===
===Astral Plane===
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
* Even if friendly, the player cannot ''control'' his actions like a companion or summon.
* Even if friendly, the player cannot ''control'' his actions like a companion or summon.
* He uses at least one [[Potion of Superior Healing]] if he takes enough damage.
* When the Emperor takes enough damage, they will use at least one [[Potion of Superior Healing]]. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.


NOTE:
* If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.


===Confront the Elder Brain - Upper City===
===The Upper City===
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience.
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience.
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.


As soon as cutscenes end, the player is able to "switch to" the view of The Emperor like any other summon or friendly character. All of his Hotbar buttons are found on the "Common" Tab.
===Atop the Netherbrain===
 
====Ally====
This version of The Emperor has access to:
* The Emperor can be downed, and can ''die'', but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.{{verify}}
* 2x Potions of Angelic Reprieve (but no other inventory)
* The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.
* ''Common Actions of:'' Dash, Hide, Disengage, Jump, Main Hand Attack, and Topple
* ''Common Spells of:'' Telekinesis, Chain Lightning, Evard's Black Tentacles, Mind Blast,  
* ''Illithid / Mind Flayer abilities of:'' Tentacle Whip, Extract Brain, Potent Concentrated Blast, Mind Flayer Domination


Depending on the player's choices, the Emperor ''may'' also have access to:
====Enemy====
* [[Karsus' Compulsion]]
* As an enemy, the Emperor will start combat with the {{cond|Volatile Shield}} condition.
 
Things to know about The Emperor's behavior in this fight:
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.


==Notes and References==
==Notes and References==
<references></references>
<references></references>

Revision as of 19:19, 26 April 2024

This page focuses on the Emperor's behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Emperor possesses a number of illithid abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.

Actions and Abilities

Common Actions

Weapon Actions

Class Actions

Spells

Conditions

This information is not specified on The Emperor's Examine page, but has resulted from contributor testing. If this information varies depending on whether The Emperor is hostile, allied, or neutral, then please specify this in the applicable section.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

The Emperor is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

The Emperor can be affected by all of the following Conditions:

  • Sluggardly
  • Shredded Armour

Encounters

This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.

Astral Plane

This encounter is triggered by the quest Help Your Protector during Act Three.

  • Even if friendly, the player cannot control his actions like a companion or summon.
  • When the Emperor takes enough damage, they will use at least one Potion of Superior Healing. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.

NOTE:

  • If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.

The Upper City

When it is finally time to Confront the Elder Brain, the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience.

  • When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.

Atop the Netherbrain

Ally

  • The Emperor can be downed, and can die, but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.[Needs Verification]
  • The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.

Enemy

  • As an enemy, the Emperor will start combat with the Volatile Shield Volatile Shield condition.

Notes and References