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Wild Magic: Spike Growth: Difference between revisions
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Spikes
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
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| condition duration = | | condition duration = | ||
| area = Spikes | | area = Spikes | ||
| area shape = radius | | area shape = radius | ||
| area range m = 4 | | area range m = 4 | ||
| area range ft = 13 | | area range ft = 13 | ||
| area duration = 3 | | area duration = 3 | ||
| class learns at level 1 = Wild Magic Sorcerer | | class learns at level 1 = Wild Magic Sorcerer | ||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 05:59, 5 May 2024
Wild Magic: Spike Growth is a effect of the . This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to
Description
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every
1.5 m / 5 ft it moves.
Properties
- Details:
-
Creates Area: Spikes
Area: Spikes

Duration: 3 turns
AoE: 4 m / 13 ft (Radius)
Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer