Divine Strike: Thunder: Difference between revisions

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(fixed damage type to thunder, from poison.)
(weapon was spelled incorrectly)
 
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{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Thunder''' is a {{Class|Tempest Domain}} Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Thunder''' is a {{Class|Tempest Domain}} Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
| description = Once per turn deal {{DamageText|1d8|Thunder}} in addition to your wewapon's damage when you make a melee attack.
| description = Once per turn deal {{DamageText|1d8|Thunder}} in addition to your weapon's damage when you make a melee attack.
| image = Divine Strike Melee.webp
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| controller icon = Divine Strike Melee Icon.webp

Latest revision as of 04:49, 12 May 2024

Divine Strike Melee.webp

Divine Strike: Thunder is a Tempest Domain Cleric Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesThunder in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.