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Concussive Smash: Difference between revisions
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[[Category:Actions]][[Category:Weapon Actions]] | [[Category:Actions]][[Category:Weapon Actions]] | ||
{{WeaponActionPage | |||
| name = Concussive Smash | |||
| weapon types = Clubs, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | |||
= | | description = Hit an enemy with all your might to deal damage and possibly [[Dazed (Condition)|Daze]] them. | ||
Hit an enemy with all your might to deal | | damage = weapon | ||
| range = weapon | |||
| attack roll = yes | |||
| recharge = Short Rest | |||
| condition = Dazed | |||
| condition save = CON | |||
| condition duration = 2 | |||
}} | |||
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Revision as of 21:46, 25 July 2023
Concussive Smash is a weapon action available to characters proficient in and wielding a club, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.
Description
Hit an enemy with all your might to deal damage and possibly Daze them.
Properties
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Dazed
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by wielding the following weapon types with proficiency: