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Wild Magic: Spike Growth: Difference between revisions
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Spikes
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Spike Growth''' is a {{ | | summary = '''Wild Magic: Spike Growth''' is a {{Pass|Wild Magic (passive feature)|Wild Magic}} effect of the [[Wild Magic Sorcerer]]. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}} | ||
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | | description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | ||
| image = Spike Growth.webp | | image = Spike Growth.webp |
Latest revision as of 10:17, 29 July 2024
Wild Magic: Spike Growth is a effect of the Wild Magic Sorcerer. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to
Description
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every
1.5 m / 5 ft it moves.
Properties
- Details:
-
Creates Area: Spikes
Area: Spikes

Duration: 3 turns
AoE: 4 m / 13 ft (Radius)
Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer