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Zhalk: Difference between revisions
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{{PageSeo | {{PageSeo | ||
| description = Commander Zhalk is a | | description = Commander Zhalk is a Cambion in the service of Zariel and final boss of the Prologue section of Baldur's Gate 3. | ||
| image = Commander Zhalk.png | | image = Commander Zhalk.png | ||
}} | }} | ||
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| t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing | | t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing | ||
}} | }} | ||
'''Commander Zhalk''' is a [[ | '''Commander Zhalk''' is a [[Cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]]. | ||
{{DiQ|Take this ship or Zariel will have your head!|Commander Zhalk}} | |||
== Involvement == | == Involvement == | ||
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[ | Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience. | ||
== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Main Hand Attack|item=Everburn Blade}} | {{Feature box|Main Hand Attack|item=Everburn Blade}} | ||
{{Feature box|Fly (class action)}} | |||
{{ | ===Allies=== | ||
====Wave 1==== | |||
* {{CharLink|Lesser Hellsboar}} | |||
* 2x {{CharLink|Lesser Imp}} | |||
====Wave 2==== | |||
* {{CharLink|Lesser Hellsboar}} | |||
* 2x {{CharLink|Lesser Imp}} | |||
====Wave 3==== | |||
* 2x {{CharLink|Cambion}} (When the countdown reaches 11 (Balanced/Tactician) or 8 (Explorer)) | |||
===Encounter Details=== | |||
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements will eventually arrive, he must either be bypassed hastily or defeated in combat. | |||
=== Tactics === | === Tactics === | ||
It is possible to obtain his {{SmRarityItem|Everburn Blade}} without killing him. Before starting the fight, have {{CharLink|Shadowheart}}, a [[Cleric]] player character, or a [[The Fiend|Fiend]] [[Warlock]] player character prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer. | |||
Killing him is far harder considering his large amount of [[Hit Points]], high [[Armour Class|AC]], and resistances to many [[Damage Types]]. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage. However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party. | |||
On Explorer and Balanced difficulty levels, Zhalk cannot make opportunity attacks (lacking the {{SAI|Opportunity Attack}} passive feature). As such, party members can run in, attack him, and run back out of his reach safely. | |||
=== Notable loot === | === Notable loot === | ||
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== Related Quests == | == Related Quests == | ||
* | * {{Quest|Escape the Nautiloid}} | ||
==External links== | ==External links== | ||
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[[Category:Characters in the Nautiloid]] | [[Category:Characters in the Nautiloid]] | ||
[[Category:Characters in Act One]] | [[Category:Characters in Act One]] | ||
[[Category:Bosses]] |
Latest revision as of 04:11, 18 August 2024
|
“ | Take this ship or Zariel will have your head! |
„ |
— Commander Zhalk |
Involvement[edit | edit source]
Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting several Mind Flayers. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Allies[edit | edit source]
Wave 1[edit | edit source]
Wave 2[edit | edit source]
Wave 3[edit | edit source]
- 2x Cambion (When the countdown reaches 11 (Balanced/Tactician) or 8 (Explorer))
Encounter Details[edit | edit source]
Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting Mind Flayers. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements will eventually arrive, he must either be bypassed hastily or defeated in combat.
Tactics[edit | edit source]
It is possible to obtain his Everburn Blade without killing him. Before starting the fight, have Shadowheart, a Cleric player character, or a Fiend Warlock player character prepare and use to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.
Killing him is far harder considering his large amount of Hit Points, high AC, and resistances to many Damage Types. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage. However, there are three (or four if you picked it up in the last room), Nautiloid Tanks that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his Saving Throw and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using Caustic Bulbs, Spiked Bulbs, (If running as a Wizard or Sorcerer) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party.
On Explorer and Balanced difficulty levels, Zhalk cannot make opportunity attacks (lacking the
passive feature). As such, party members can run in, attack him, and run back out of his reach safely.Notable loot[edit | edit source]
Related Quests[edit | edit source]
External links[edit | edit source]
- Zhalk on the Forgotten Realms Wiki
- Interactive map location on mapgenie.io