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Bleeding (Condition): Difference between revisions
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{{ConditionPage| | {{ConditionPage| | ||
|effects = | |effects = | ||
*Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on [[Constitution]] {{SavingThrow}}s. | *Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on [[Constitution]] {{SavingThrow}}s. | ||
*Removed by healing. | *Removed by healing. | ||
| stack id = BLEEDING | |||
| tick type = start | |||
| properties = InitiateCombat | |||
| status groups = SG_Condition | |||
| notes = | |||
* [[Undead]] creatures except [[Ghast]]s and [[Ghoul]]s, [[Construct]]s, [[Elemental]]s, [[Plant]]s, [[Ooze]]s are immune to {{Cond|bleeding}}.{{verify}} | |||
}} | }} |
Latest revision as of 20:01, 29 August 2024
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Properties
BLEEDING
: start of turn :
Notes
- Undead creatures except Ghasts and Ghouls, Constructs, Elementals, Plants, Oozes are immune to .[ Needs Verification]
Conditions with the same stack ID
Conditions with the stack ID BLEEDING
, only one of these can be applied at the same time:
Condition | Effects |
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