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Uncanny Dodge: Difference between revisions

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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
|summary='''Uncanny Dodge''' is a togglable passive gained by {{Class|Rogue}}s at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.
| summary = '''Uncanny Dodge''' is a togglable passive gained by [[Rogue]]s at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.
|description=Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
| description = Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
|image=Uncanny Dodge.webp
| image = Uncanny Dodge.webp
|toggleable=yes
| icon = Uncanny Dodge Icon.webp
|class learns at level 5 = Rogue
| toggleable = yes
|notes=* '''Uncanny Dodge''' can only be triggered by incoming {{Attack Roll}}s, not by {{SavingThrow}}s rolled by the Rogue.
| class learns at level 5 = Rogue
| used by creatures = Araj Oblodra, Assassin's Folly, Earspoon, Elliot, Farlin, Fishbait Arno, Friol, Gergerann, Grisly, Huido, Ironhand Grenadier, Lady Lockjaw, Nine-Fingers Keene, Meztli, Orin, Snapbone, Terse Torvalt, Zhent Elf, Zhent Half-Elven, Zhentmodeus
| cost = reaction
| notes =
* Uncanny Dodge consumes a {{r|reaction}} when it is triggered, but it is not a proper [[Actions#Reactions|reaction]] whose triggering behaviour can be configured in the Reactions tab.
| brief = Can use a [[reaction]] to reduce the damage of an incoming hit by half.
}}
}}
{{RogueNavbox}}
{{RogueNavbox}}


[[Category:Sources of damage reduction]]
[[Category:Sources of damage reduction]]

Latest revision as of 17:10, 24 September 2024

Uncanny Dodge.webp

Uncanny Dodge is a togglable passive gained by Rogues at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.

Description

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Details

Cost:
Reaction
Toggleable

How to learn

Notes

  • Uncanny Dodge consumes a Reaction when it is triggered, but it is not a proper reaction whose triggering behaviour can be configured in the Reactions tab.