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Ironhand Grenadier

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Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.

Involvement[edit | edit source]

Ironhand Grenadiers can be summoned with the Gather Your AlliesGather Your Allies variant, Ironhand GrenadiersIronhand Grenadiers, if the completing Avenge the IronhandsAvenge the Ironhands by either siding with WulbrenWulbren or by persuading Barcus WrootBarcus Wroot to take over leadership of the Ironhands.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow +1
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow +1
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Heavy Crossbow +1
Damage: 6~20
1d10 + 4PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]

Gallery[edit | edit source]