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Heat Set: Difference between revisions
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|{{MdRarityItem|Hat of Fire Acuity}} | |{{MdRarityItem|Hat of Fire Acuity}} | ||
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]]) | |[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]]) | ||
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal | |Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | ||
|- | |- | ||
|{{MdRarityItem|Pyroquickness Hat}} | |{{MdRarityItem|Pyroquickness Hat}} |
Revision as of 17:22, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
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Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
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Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
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Headwear (Non-Armour) | : Sear and a target with nothing but your glower. You deal an additional 2d8![]() |
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Headwear (Non-Armour) | Cast Scorching Ray once per long rest. |
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Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
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Headwear (Non-Armour) | Gain an additional bonus action when you cast a non-cantrip Fire spell. |
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Clothing | * Flaming Revenge: On a successful ![]() ![]() * Grants Resistance to Fire damage. |
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Clothing | *: Cast as a level 4 spell (![]()
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Handwear (Non-Armour) | Hot Little Hands: When the wearer deals ![]() ![]() |
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Handwear (Non-Armour) | Arcane Ashes: Whenever you deal ![]() |
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Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
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Amulets | Fervent Flames : Whenever you take ![]() |
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Rings | : Set yourself on fire as a ![]() ![]() |