Ad placeholder
Dream Guardian: Difference between revisions
(9 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
| role = Guardian of the party members | | role = Guardian of the party members | ||
| image = Guardian.png | | image = Guardian.png | ||
| race = Any ( | | race = Any (except [[Dragonborn]])<br>Default [[Lolth-sworn drow]] | ||
| va = [https://www.imdb.com/name/nm6946524 Díana Bermudez] (feminine),[https://www.imdb.com/name/nm15121053 Ethan Reid] (masculine) | | va = [https://www.imdb.com/name/nm6946524 Díana Bermudez] (feminine),[https://www.imdb.com/name/nm15121053 Ethan Reid] (masculine) | ||
| hometown = [[Astral Prism]] | | hometown = [[Astral Prism]] | ||
Line 28: | Line 28: | ||
| ac = 17 | | ac = 17 | ||
| movement m = 9 | | movement m = 9 | ||
| size = Medium | | size = [[Medium]] | ||
| weight kg = 75 | | weight kg = 75 | ||
| passives = Charm, Magic Resistance, Opportunity Attack | | passives = Charm, Magic Resistance, Opportunity Attack | ||
Line 41: | Line 41: | ||
==Involvement == | ==Involvement == | ||
===Act One=== | ===Act One=== | ||
The Dream Guardian first appears to the party shortly after their adventure begins while they sleep. They attempt to ease the player character into a sense of comfort, claiming to be the one protecting them from the influence of the [[Absolute]], in addition to preventing their transformation into [[Mind Flayer]]s. | The Dream Guardian first appears to the party shortly after their adventure begins while they sleep. They attempt to ease the player character into a sense of comfort, claiming to be the one protecting them from the influence of the [[Absolute]], in addition to preventing their transformation into [[Mind Flayer]]s. | ||
Throughout Act One, they will encourage the player character to fully utilise the [[Illithid Powers]], as well as encouraging them to use the Tadpoles of other infected hosts to further bolster their powers. | Throughout Act One, they will encourage the player character to fully utilise the [[Illithid Powers]], as well as encouraging them to use the Tadpoles of other infected hosts to further bolster their powers. | ||
[[File:Dream Visitor.webm|gif|center|thumb|''I saved you... and I'm here to save you again''|350px]] | |||
===Act Two=== | ===Act Two=== | ||
If a Long Rest is performed after arriving in the Shadow-Cursed Lands, the Dream Guardian will appear to the player character once again in a dream, wearing their camp clothing (a [[Mellow Fruit Dye|Mellow Fruit]]-dyed {{SmRarityItem|Elegant Robe}}) rather than their usual armour. The Dream Guardian shares that being in such close proximity to the [[Absolute]] is taking a toll on them, and the player character is given a number of different responses for how to react to that. More choices are unlocked with the right dialogue options, and by succeeding automatic dice checks that the player character cannot modify. | |||
[[File:HighResDreamGuardian111824.png|center|alt=A female tiefling with reddish skin wearing a light purple dress sitting in front of stone pillars during a dialogue scene.|thumb|The Dream Guardian as a female tiefling in their camp clothing during an Act 2 dream sequence.|450px]] | |||
If a Long Rest is performed after arriving in the Shadow-Cursed Lands, the Dream Guardian will appear to the player character once again in a dream, wearing their camp clothing (a [[Mellow Fruit Dye|Mellow Fruit]]-dyed | |||
After defeating {{CharLink|Ketheric Thorm}}, and the {{CharLink|Apostle of Myrkul}}, the Dream Guardian will appear to manifest outside of the player character's dreams, congratulating them, but urging them to travel to [[Baldur's Gate]] to finally destroy the [[Elder Brain]] that is behind the Cult of the Absolute, as well as the rest of the Chosen of the [[Dead Three]], {{CharLink|Orin|Orin the Red}} and {{CharLink|Enver Gortash}}. | After defeating {{CharLink|Ketheric Thorm}}, and the {{CharLink|Apostle of Myrkul}}, the Dream Guardian will appear to manifest outside of the player character's dreams, congratulating them, but urging them to travel to [[Baldur's Gate]] to finally destroy the [[Elder Brain]] that is behind the Cult of the Absolute, as well as the rest of the Chosen of the [[Dead Three]], {{CharLink|Orin|Orin the Red}} and {{CharLink|Enver Gortash}}. | ||
Line 73: | Line 69: | ||
The Dream Visitor would eventually attempt to seduce the player character, and this storyline was bolstered suggestions during the Guardian's character creation guiding you to create someone you are attracted to. The song '''''Down by the River''''' from the game's [[Baldur's Gate 3 - Original Soundtrack|Original Soundtrack]] was likely related to these interactions as the dreams took place by a river and the song's lyrics ask the player character to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming''). | The Dream Visitor would eventually attempt to seduce the player character, and this storyline was bolstered suggestions during the Guardian's character creation guiding you to create someone you are attracted to. The song '''''Down by the River''''' from the game's [[Baldur's Gate 3 - Original Soundtrack|Original Soundtrack]] was likely related to these interactions as the dreams took place by a river and the song's lyrics ask the player character to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming''). | ||
{{clear}} | |||
==Gallery== | ==Gallery== |
Revision as of 10:42, 19 November 2024
Overview | Combat |
The Dream Guardian is a mysterious armoured figure that interacts with the player character and their party throughout the game.
Their appearance is specific to each member of the party, with Karlach describing them as a "golden paladin" and Gale referring to them as female, while the player character sees a version created by the player which can be any gender and playable race except dragonborn. Their default appearance in character creation is a female Lolth-sworn drow.
Involvement
Act One
The Dream Guardian first appears to the party shortly after their adventure begins while they sleep. They attempt to ease the player character into a sense of comfort, claiming to be the one protecting them from the influence of the Absolute, in addition to preventing their transformation into Mind Flayers.
Throughout Act One, they will encourage the player character to fully utilise the Illithid Powers, as well as encouraging them to use the Tadpoles of other infected hosts to further bolster their powers.
Act Two
If a Long Rest is performed after arriving in the Shadow-Cursed Lands, the Dream Guardian will appear to the player character once again in a dream, wearing their camp clothing (a Mellow Fruit-dyed Elegant Robe) rather than their usual armour. The Dream Guardian shares that being in such close proximity to the Absolute is taking a toll on them, and the player character is given a number of different responses for how to react to that. More choices are unlocked with the right dialogue options, and by succeeding automatic dice checks that the player character cannot modify.
After defeating Ketheric Thorm, and the Apostle of Myrkul, the Dream Guardian will appear to manifest outside of the player character's dreams, congratulating them, but urging them to travel to Baldur's Gate to finally destroy the Elder Brain that is behind the Cult of the Absolute, as well as the rest of the Chosen of the Dead Three, Orin the Red and Enver Gortash.
Act Three
At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Guardian pleading for the party to help them. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Guardian, but rather a Mind Flayer named the Emperor, who admits to having deceived the party in the form of the Dream Guardian.
The Dream Guardian may appear one more time after this, should the party choose to free Orpheus and fight the Emperor. Four versions of the Dream Guardian will appear as enemies.
Combat
Early Access
The Dream Guardian is named "The Dream Visitor" in the Early Access version of the game and "Daisy" in the game files of both versions. They wore their camp clothing during character creation and all scenes, while in the Full Release they appear in a set of armour for everything except one dream sequence in Act 2.In the Full Release the Guardian is supportive of the player character regardless of their decisions, encouraging the destruction of the Absolute while also utilising the strength of the tadpole. However, Larian appeared to have a very different story in mind for the Guardian initially because their presentation, behavior, and actions were more hostile and manipulative throughout the Early Access content.
The visions granted by the Dream Visitor were of domination and power, and if the player character resisted these visions the Dream Visitor would become hostile. [url 1] [url 2]
The Dream Visitor would eventually attempt to seduce the player character, and this storyline was bolstered suggestions during the Guardian's character creation guiding you to create someone you are attracted to. The song Down by the River from the game's Original Soundtrack was likely related to these interactions as the dreams took place by a river and the song's lyrics ask the player character to stay there in the dream with them forever (Don't wake me up, Just leave me there dreaming).
Gallery
References
- ↑ Drowsy (2022-01-08). EA Dreams 1 - 3 All Dialogue Options (Drow).
- ↑ DanaDuchy (2020-10-11). Dreams - Baldur's Gate 3 Early Access.