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High Gish'ra Zelrin is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. He is part of Orpheus'Orpheus' honour guard, and is fighting to free him.

Involvement edit

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Zelrin is part of the second wave of githyanki that spawns from the portal.

Combat edit

Attacks and abilities edit

Flurry of Blows: ToppleFlurry of Blows: Topple (Bonus Action + Ki Point)
Damage:
UnarmedBludgeoningBludgeoning
+ UnarmedBludgeoningBludgeoning

Punch twice in quick succession and potentially knock the target ProneProne.

DEX SaveDEX Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Step of the Wind: DashStep of the Wind: Dash (Bonus Action + Ki Point)
Double your movement speed. Jump no longer requires a Bonus Action.
Range: Self Range: Self
Unarmed StrikeUnarmed Strike (Bonus Action)
Damage: 5~8
1d4 + 4BludgeoningBludgeoning

Swiftly strike an enemy as a bonus action.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Allies edit