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Unarmed set: Difference between revisions

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{{Passive|Infernal Acuity}}
{{Passive|Infernal Acuity}}
{{Passive|Infernal Touch}}
{{Passive|Infernal Touch}}
|-
|{{Image rarity item|Horns of the Berserker}}
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Seeking Blood}}
{{Passive|Blood Thirst}}
|}
|}


* {{MdRarityItem|Gloves of Crushing}}: Unarmed attacks deal an additional {{DamageText|2|Bludgeoning}} damage and gain a + 1 bonus to attack rolls.
* {{MdRarityItem|Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d6|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}}.
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp.
* {{MdRarityItem|Scabby Pugilist Circlet}}: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.
* {{MdRarityItem|Scabby Pugilist Circlet}}: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.
* {{MdRarityItem|Seraphic Pugilist Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Radiant}} damage.
* {{MdRarityItem|Seraphic Pugilist Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Radiant}} damage.

Revision as of 16:31, 29 December 2024

The unarmed set enhances unarmed attacks. The Kushigo set and Soul set are part of this set, but they are not duplicated here. See also List of features and items that interact with unarmed strikes and Monk set.

Name Slot Effect

Corellon's Grace

Main Hand Melee Main Hand Melee (Quarterstaff)
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.

Flawed Helldusk Gloves

Gloves Gloves (Non-Armour)
Lesser Infernal Touch
Your weapon attacks deal an additional 1d4Damage TypesFire damage. Your unarmed attacks deal an additional 1d4Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

Gauntlet of the Tyrant

Gloves Gloves (Non-Armour)
Command Command ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.

Gloves of Cinder and Sizzle

Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4Damage TypesFire.

Gloves of Crushing

Gloves Gloves (Non-Armour)
Crushing Blows
The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Damage TypesBludgeoning damage.

Helldusk Gloves

Gloves Gloves (Non-Armour)
Rays of Fire (Cantrip) Rays of Fire ()
Cast as a cantrip ( Recharge: Short rest.)
Infernal Acuity
You gain +1 bonus to Spell Attack Rolls[See Notes] and Spell Save DC.
Infernal Touch
Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

Horns of the Berserker

Headgear Headgear (Non-Armour)
Seeking Blood
You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.