Charismatic Sentinel: Difference between revisions
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The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. It's abilities mirror that of a Paladin and fitting of it's role has very high Charisma.
Attack roll: +4
2d6 + 1 (3~13)
Slashing damage
Attack roll: +8
2d6 + 1 (3~13)
Slashing damage
3d8 (3~24)
Radiant damage
Radiant damage
1d6 (1~6)
Physical damage
DrakeCross22 (talk | contribs) (Passive links and icons added.) |
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Casts [[Hunter's Mark]], dealing an addition | Casts [[Hunter's Mark]], dealing an addition | ||
{{DamageInfo|count=1|die=6|type=Physical}} | {{DamageInfo|count=1|die=6|type=Physical}} | ||
{{ | [[Category:Creatures]] | ||
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Revision as of 23:15, 6 September 2023
Charismatic Sentinel | |||||||
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Stats | |||||||
Level 7 | |||||||
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Dark Justiciar | ||||||
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Undead | ||||||
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120 | ||||||
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13 | ||||||
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9m / 30ft | ||||||
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Medium | ||||||
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0kg/ 0lb | ||||||
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+3 | ||||||
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0 | ||||||
Passive features | |||||||
Resistances | |||||||
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Character information | |||||||
Class | Paladin | ||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Followers of Shar | ||||||
Enemies | Enemies of Shar | ||||||
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks
Main Hand Attack - Greatsword
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D6 Slashing.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
Divine Smite
Deal additional Radiant to fiends and undead.
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![D6 Slashing.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
![D8 Radiant.png](/w/images/thumb/0/0c/D8_Radiant.png/26px-D8_Radiant.png)
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Charisma
Radiant damage and can Daze enemies for 1 turn.
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
Hunter's Mark
Casts Hunter's Mark, dealing an addition
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)