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(Removed incorrect text about all saving throws being affected, since that bug was fixed in Patch 5.) |
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| save = WIS | |||
| range = ranged | | range = ranged | ||
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| notes = | | notes = * Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success. | ||
* Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success. | |||
| video = Slow Visuals.mp4 | | video = Slow Visuals.mp4 | ||
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Latest revision as of 06:29, 24 June 2024
Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
Description
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
Properties
- Cost
Action +
Level 3 Spell Slot
- Details
WIS Save
Range: 18 m / 60 ft
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Slowed
Duration: 10 turns
- Movement Speed is halved
Armour Class and Dexterity
Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make more than 1 attack per turn
- Spells cast might be delayed for one turn
How to learn
Classes:
- Class Level 5: Sorcerer , Wizard , Great Old One Warlock , and Knowledge Domain Cleric (Domain Spell)
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 5+.
Notes
- Affected creatures automatically repeat the Wisdom Saving Throw at the end of each of their turns, ending the effect on a success.
Visuals
External links[edit | edit source]
Slow on the Forgotten Realms Wiki