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Rath: Difference between revisions

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| image = Rath.png
| image = Rath.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Rath
| name = Rath
|image=[[File:Rath.png|350px]]
| size = Medium
|STR=12
| type = [[Humanoid]]
|DEX=10
| race = [[Human]]
|CON=14
| class = [[Druid]]
|INT=12
| hometown = [[Emerald Grove]]
|WIS=18
| faction = [[Circle of the Emerald Grove]]
|CHA=10
| image = <gallery>
|level=3
Rath.png|In-game
|race=Human
Rath Model.png|Model
|type=Humanoid
Portrait Rath.png|Portrait
|HP=30
</gallery>
|AC=12
| level = 4
|speed=9m / 30ft
| e hp = 22
|size=Medium
| hp = 31
|weight=60kg / 120lbs
| t hp = 40
|proficiency=2
| ac = 12
|initiative=-
| movement m = 9
|passive = {{PAS|Tenacity}}
| weight kg = 60
|class = Druid
| str = 12
|location = [[Inner Sanctum]]
| dex = 10
|faction = [[Circle of the Emerald Grove]]
| con = 14
|alt-name = 3D Model
| int = 12
|alt-image = [[File:Rath Model.png|150px]]
| wis = 18
}}{{SpoilerWarning|act=1|nograd=1}}
| cha = 10
| int save prof = yes
| wis save prof = yes
| passives = Opportunity Attack, Tenacity (passive feature) @ Greatclub
}}


'''Rath''' is a [[Human]] [[Druid]] NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the [[Druid Grove]] arguing with [[Kagha]] on how she handles things.
'''Rath''' is a [[Human]] [[Druid]] NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the [[Druid Grove]] arguing with {{CharLink|Kagha}} on how she handles things.


== Act One ==
==Involvement ==


Rath will be first met after entering the Druids' Chambers, asking Kagha to release [[Arabella]] during the [[Save Arabella]] quest.
Rath will be first met after entering the Druids' Chambers, asking Kagha to release {{CharLink|Arabella}} during the [[Save Arabella]] quest.


He is one of the few who heavily disagrees with [[Kagha]]'s leadership, and urges the player to find [[Halsin]], reasurring them that he will keep and eye on Kagha meanwhile.
He is one of the few who heavily disagrees with {{CharLink|Kagha|Kagha's}} leadership, and urges the party to find {{CharLink|Halsin}}, reasurring them that he will keep and eye on Kagha meanwhile.


The player can come to him during the [[Investigate Kagha]] quest, which will reveal Kagha has infiltrated [[Shadow Druids]] in the Grove. He will fight alongside the player to drive them out.
The party can come to him during the [[Investigate Kagha]] quest, which will reveal Kagha has infiltrated [[Shadow Druids]] in the Grove. He will fight alongside the party to drive them out.


Rath possesses the {{SmRarityItem|Rune of the Wolf}} in his inventory. He provides it as a reward for completing [[Rescue the Druid Halsin]], but it can also be pickpocketed to access the [[Hidden Vault]] early.
==Combat==
===Attacks and Abilities===
{{Feature box|hold person}}
{{Feature box|lesser restoration}}
{{Feature box|main hand attack|item=Greatclub}}
{{Feature box|misty step}}
{{Feature box|wild shape: dire raven}}
==Loot==
* {{SmRarityItem|Rune of the Wolf}}
{{NavEmeraldGrove}}
{{NavEmeraldGrove}}
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Humans]]
[[Category: Humans]]
[[Category: Druids]]
[[Category: Druids]]
[[Category: Characters in Act 1]]

Latest revision as of 12:50, 23 September 2024

Rath is a Human Druid NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the Druid Grove arguing with Kagha Kagha on how she handles things.

Involvement[edit | edit source]

Rath will be first met after entering the Druids' Chambers, asking Kagha to release Arabella Arabella during the Save Arabella quest.

He is one of the few who heavily disagrees with Kagha Kagha's leadership, and urges the party to find Halsin Halsin, reasurring them that he will keep and eye on Kagha meanwhile.

The party can come to him during the Investigate Kagha quest, which will reveal Kagha has infiltrated Shadow Druids in the Grove. He will fight alongside the party to drive them out.

Rath possesses the Rune of the Wolf in his inventory. He provides it as a reward for completing Rescue the Druid Halsin, but it can also be pickpocketed to access the Hidden Vault early.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Wild Shape: Dire Raven Wild Shape: Dire Raven ()

Take the shape of a Dire Raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit | edit source]