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Rath is a human druid in Emerald Grove during Act One.
Until Master Halsin returns, my eyes must stay on Kagha...
Rath

Involvement edit

Act One edit

Rath can be found in the Inner Sanctum arguing with KaghaKagha, who is considering Arabella'sArabella's punishment after her failed attempt to steal the Idol of Silvanus. Rath is one of few who strongly disagrees with Kagha's leadership. He urges the party to find HalsinHalsin, reassuring them that he will keep an eye on Kagha in the meantime.

The party can speak to him during Investigate KaghaInvestigate Kagha, which reveals that Shadow Druids have infiltrated the Grove. He fights alongside the party to drive them out.

If the party complete Rescue the Druid HalsinRescue the Druid Halsin, Rath provides them with Rune of the Wolf, which can open a Hidden Vault.

Combat edit

Attacks and abilities edit

Hold PersonHold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Lesser RestorationLesser Restoration (Action + Level 2 Spell Slot)
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Greatclub
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Wild Shape: Dire RavenWild Shape: Dire Raven (Bonus Action + Wild Shape Charge)

Take the shape of a Dire Raven Dire Raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot edit

Related literature edit