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Rath
Rath is a human druid in Emerald Grove during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Rath is in the Inner Sanctum arguing with Kagha, who is considering Arabella's punishment after her failed attempt to steal the Idol of Silvanus. Rath is one of few who strongly disagrees with Kagha's leadership. He urges the party to find Halsin, reassuring them that he will keep an eye on Kagha in the meantime.
The party can speak to him during Investigate Kagha, which reveals that Shadow Druids have infiltrated the Grove. He fights alongside the party to drive them out.
If the party complete Rescue the Druid Halsin, Rath provides them with Rune of the Wolf, which can open a Hidden Vault.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Take the shape of a Dire Raven that can avoid attention and enemies. It has 13 hit points.
While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 hit points, you revert to your normal form.

































