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Flaming Sphere: Difference between revisions

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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_FlamingSphere
| name = Flaming Sphere
| image = Flaming Sphere.webp
| level = 2
| level = 2
| school = Conjuration
| school = Conjuration
| ritual =
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell
| description = Summon a [[Flaming Sphere (creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere.
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| extra description = You can remain hidden while casting this spell.
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
| cost = action, spell2
| attack roll =
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save = Dexterity
| cost = action, spell2
| damage save effect = half
| save = DEX
| damage per =
| on save = Targets still take half damage.
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = radius
| aoe = radius
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| concentration = yes
| condition =
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each spell slot level above 2nd.
| condition duration =
| spell flags = CannotTargetCharacter, CannotTargetItems, HasHighGroundRangeExtension, HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell
| condition save =
| creature = Flaming Sphere (creature)
| area =
| creature duration = 10
| area category =
| creature description =
| area shape =
{{Passive|Ablaze}}
| area range m =
{{Spell action|Ram}}
| area range ft =
| classes = Druid, Wizard
| area duration =
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell
| area turn start damage =
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| area turn start damage type =
| bugs =
| area turn start damage save =
* The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| variants =
| notes =
| video = Flaming Sphere Visuals.mp4
| video = Flaming Sphere Visuals.mp4
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Flaming sphere|long}}
* {{FRWiki|Flaming sphere|long}}
[[Category:Sources of Fire damage]]
[[Category:Light Emitting]]

Latest revision as of 05:42, 23 February 2025

Flaming Sphere.webp
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 2~12
D6 Fire.png
2d6Damage TypesFire
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each spell slot level above 2nd.

Creature: Flaming Sphere (creature)

Portrait Flaming Sphere (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

16

Ablaze Ablaze
When the sphere is ablaze, it leaves behind a Fire Fire surface and deals 2d6Damage TypesFire to nearby creatures and objects.
Ram Ram ()
Slam into an enemy creature or object. On a successful save, the target still takes half damage.

How to learn

Classes:

Bugs

  • The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.

Visuals

External links[edit | edit source]