| class learns at level 5 = Sorcerer, Wizard, The Great Old One, Knowledge Domain:Domain Spell
| area shape =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area range m =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area range ft =
| other ways to learn =
| area duration =
* Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Mire the Mind}} at level 5+.
| area turn start damage =
| notes =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Mire the Mind}} at level 5+.
* Despite what the in-game description says, this spell applies a -2 penalty to all {{SavingThrow}}s, not just [[Dexterity]].
* Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success.
* Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success.
| bugs =
* Normally, the targets of Slow must be distinct, but when upcast to level 4 (and only level 4), targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the {{c|[[IgnorePreviouslyPickedEntities (spell flag)|IgnorePreviouslyPickedEntities]]}} flag.
| video = Slow Visuals.mp4
| video = Slow Visuals.mp4
}}
}}
Latest revision as of 21:29, 26 February 2025
Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
Description
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
Affected creatures automatically repeat the Wisdom Saving Throw at the end of each of their turns, ending the effect on a success.
Bugs
Normally, the targets of Slow must be distinct, but when upcast to level 4 (and only level 4), targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the IgnorePreviouslyPickedEntities flag.