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{{ | {{Feature page | ||
| type = spell | |||
| uid = Target_FlamingSphere | |||
| | |||
| | |||
| level = 2 | | level = 2 | ||
| school = Conjuration | | school = Conjuration | ||
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | |||
| description = Summon a [[Flaming Sphere (creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere. | |||
| extra description = You can remain hidden while casting this spell. | |||
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | |||
| description = Summon a [[Flaming Sphere ( | |||
| | |||
| damage = 2d6 | | damage = 2d6 | ||
| damage type = Fire | | damage type = Fire | ||
| | | cost = action, spell2 | ||
| | | save = DEX | ||
| | | on save = Targets still take half damage. | ||
| range = ranged | | range = ranged | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 2 | | aoe m = 2 | ||
| | | concentration = yes | ||
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each spell slot level above 2nd. | |||
| spell flags = CannotTargetCharacter, CannotTargetItems, HasHighGroundRangeExtension, HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell | |||
| creature = Flaming Sphere (creature) | |||
| creature duration = 10 | |||
| creature description = | |||
{{Passive|Ablaze}} | |||
{{Spell action|Ram}} | |||
| classes = Druid, Wizard | |||
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell | |||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | |||
| bugs = | |||
* The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards. | |||
| higher levels = [[ | |||
| | |||
| | |||
| video = Flaming Sphere Visuals.mp4 | | video = Flaming Sphere Visuals.mp4 | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Flaming sphere|long}} | * {{FRWiki|Flaming sphere|long}} | ||
[[Category:Sources of Fire damage]] | |||
[[Category:Light Emitting]] |
Latest revision as of 05:42, 23 February 2025
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Fire damage to nearby enemies and objects. It also sheds bright light in a
6 m / 20 ft radius, and dim light for an additional
6 m / 20 ft.
Duration: 10 turns. You can move the sphere.
Fire damage for each spell slot level above 2nd.
UID
Description
Summon a Flaming Sphere that deals 2d6



You can remain hidden while casting this spell.
Properties
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6
Technical details

Target_FlamingSphere
Creature: Flaming Sphere (creature)
How to learn
Classes:
- Class level 3: Druid, Wizard, and Light Domain (Domain Spell)
- Class level 8: Arcane Trickster, and Eldritch Knight
Bugs
- The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.