Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Acolyte of the Absolute: Difference between revisions

From bg3.wiki
m (Ice arrow)
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{PageSeo
| description = Acolytes of the Absolute are basic clerics that specialize in healing and supporting their fellow Absolutists.
| image = Portrait Belub.png
}}
{{Infobox creature
{{Infobox creature
| name = Acolyte of the Absolute
| name = Acolyte of the Absolute
| image = <gallery>
Portrait Belub.png|Portrait
</gallery>
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image =  
| size = [[Medium]]
| role = Guard
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Cleric]]
| type = Humanoid
| level = 4
| level = 4
| size = Medium
| ac = 11
| e hp = 18
| e hp = 18
| hp = 27
| hp = 27
| t hp = 35
| t hp = 35
| ac = 11
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
Line 22: Line 27:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| nostore = y
| passives = Opportunity Attack  
| passives = Opportunity Attack  
| stats = MOO_AcolyteOfTheAbsolute_Human
| stats2 = MOO_AcolyteOfTheAbsolute_Elf
| stats3 = MOO_AcolyteOfTheAbsolute_Dwarf
| stats4 = MOO_AcolyteOfTheAbsolute_Duergar
}}
}}
'''Acolyte of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Cleric]].  
'''Acolytes of the Absolute''' are basic [[cleric]]s that specialize in healing and supporting their fellow [[Absolute|Absolutists]].


They can be encountered in [[Moonrise Towers]].
== Overview ==
Acolytes are devoted clerics of the Absolute, mainly specialized in healing and blessing their deadlier and more powerful allies. Like the [[Zealot of the Absolute|zealots]] and [[Adept|adepts]], and most other members of the broader [[Cult of the Absolute]], acolytes are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.
 
== Involvement ==
=== Act Two ===
Acolytes are primarily encountered within the halls of [[Moonrise Towers]] and in low numbers, serving as guards, and occasional handlers for new pilgrims. Each of the acolytes can be fought during the {{quest|Infiltrate Moonrise Towers|Assault on Moonrise Towers}} if they were not killed before.
 
=== Act Three ===
A number of acolytes were initially present during the battle for [[High Hall]], with all of them perishing during the [[City Watch|City Watch's]] rout from High Hall. No living acolytes remain when the party arrives, with most being killed or incinerated by the Watch.


== Combat ==
== Combat ==
Acolytes are low-level [[cleric]]s who focus on healing and blessing their fellow cultists during combat, only occasionally shooting their crossbows to harass their enemies when it is convenient to do so or when there are no allies to support.
{{SpellSlot|2|3}}{{SpellSlot|1|4}}
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Bless}}
{{Feature box|Cure Wounds}}
{{Feature box|Piercing Shot|item=Light Crossbow}}
{{Feature box|Ranged Attack|item=Light Crossbow}}
{{Feature box|Ranged Attack|item=Light Crossbow}}
{{Feature box|Piercing Shot|item=Light Crossbow}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}
{{Feature box|Cure Wounds}}
{{Feature box|Bless}}


=== Loot ===
=== Loot ===
* {{MdRarityItem|Arrow of Ice}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Light Crossbow}}
* {{MdRarityItem|Light Crossbow}}
* {{MdRarityItem|Arrow of Ice}}


== Known acolytes of the Absolute ==
== Known acolytes of the Absolute ==
* {{CharLink|Belub|Acolyte Belub}}
{{div col}}
* {{CharLink|Daine|Acolyte Daine}}
* {{MdCharLink|Belub}}
* {{CharLink|Kimmeral|Acolyte Kimmeral}}
* {{MdCharLink|Daine}}
* {{CharLink|Marls|Acolyte Marls}}
* {{MdCharLink|Kimmeral}}
* {{MdCharLink|Marls}}
{{div col end}}


==Notes==
== Notes ==
{{notebegin}}
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* It is not clear who acolytes get their clerical spells from, as the [[Absolute]] is not a true god, and thus should not be able to grant its followers access to divine spells.
{{noteend}}


{{Archetypes}}
{{Archetypes}}
[[Category:Followers of the Absolute]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Clerics]]

Latest revision as of 13:41, 14 March 2025

Acolytes of the Absolute are basic clerics that specialize in healing and supporting their fellow Absolutists.

Overview[edit | edit source]

Acolytes are devoted clerics of the Absolute, mainly specialized in healing and blessing their deadlier and more powerful allies. Like the zealots and adepts, and most other members of the broader Cult of the Absolute, acolytes are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.

Involvement[edit | edit source]

Act Two[edit | edit source]

Acolytes are primarily encountered within the halls of Moonrise Towers and in low numbers, serving as guards, and occasional handlers for new pilgrims. Each of the acolytes can be fought during the Assault on Moonrise Towers Assault on Moonrise Towers if they were not killed before.

Act Three[edit | edit source]

A number of acolytes were initially present during the battle for High Hall, with all of them perishing during the City Watch's rout from High Hall. No living acolytes remain when the party arrives, with most being killed or incinerated by the Watch.

Combat[edit | edit source]

Acolytes are low-level clerics who focus on healing and blessing their fellow cultists during combat, only occasionally shooting their crossbows to harass their enemies when it is convenient to do so or when there are no allies to support. 3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Attacks and abilities[edit | edit source]

Bless Bless ( + )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds Cure Wounds ( + )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Piercing Shot Piercing Shot ()   –  Light Crossbow
Damage: 1~8

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Light Crossbow
Damage: 1~8

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Known acolytes of the Absolute[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • It is not clear who acolytes get their clerical spells from, as the Absolute is not a true god, and thus should not be able to grant its followers access to divine spells.