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Turn the Unholy: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Turn the Unholy''' is a class action available to [[Oath of Devotion]] Paladins. This ability allows these Paladins to make Undead and Fiends | | summary = '''Turn the Unholy''' is a class action available to [[Oath of Devotion]] Paladins. This ability allows these Paladins to make Undead and Fiends flee from them. | ||
| description = {{Cond|Turned|Turn}} nearby undead and fiends. They are forced to flee and cannot come close to you. | | description = {{Cond|Turned|Turn}} nearby undead and fiends. They are forced to flee and cannot come close to you. | ||
| warning = {{Prereq|The condition ends upon taking damage.}} | | warning = {{Prereq|The condition ends upon taking damage.}} | ||
| image = Turn the Unholy.webp | | image = Turn the Unholy.webp | ||
| cost = action, chaoat | | cost = action, chaoat | ||
| condition = Turned | | condition = Turned | ||
| condition duration = 3 | | condition duration = 3 | ||
Line 22: | Line 17: | ||
| save = WIS | | save = WIS | ||
| save dc = caster | | save dc = caster | ||
| class learns at level 3 = Oath of Devotion | | class learns at level 3 = Oath of Devotion | ||
}} | }} | ||
{{PaladinNavbox}} | {{PaladinNavbox}} |
Latest revision as of 09:27, 13 March 2025
Turn the Unholy is a class action available to Oath of Devotion Paladins. This ability allows these Paladins to make Undead and Fiends flee from them.
Description
nearby undead and fiends. They are forced to flee and cannot come close to you.The condition ends upon taking damage.
Properties
- Cost:
-
Action +
Channel Oath Charge
- Details:
-
Range: Self
-
AoE: 9 m / 30 ft (Radius)
-
WIS Save (Spell save DC)
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 3: Oath of Devotion