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Circle of the Moon: Difference between revisions
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{{Level header|2}} | {{Level header|2}} | ||
{{Spell action|Lunar Mend}} | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{Spell action|Combat Wild Shape}} | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{Spell action|Wild Shape: Bear}} | |||
{{Level header|4}} | {{Level header|4}} | ||
{{Spell action|Wild Shape: Dire Raven}} | |||
{{Level header|6}} | {{Level header|6}} | ||
{{Passive|Primal Strike}} | |||
{{Level header|8}} | {{Level header|8}} | ||
{{Spell action|Wild Shape: Sabre-Toothed Tiger}} | |||
{{Level header|10}} | {{Level header|10}} | ||
<dl> | |||
{{Spell action|Wild Shape: Air Myrmidon|extra=y|nolist=y}} | |||
{{Spell action|Wild Shape: Earth Myrmidon|extra=y|nolist=y}} | |||
{{Spell action|Wild Shape: Fire Myrmidon|extra=y|nolist=y}} | |||
{{Spell action|Wild Shape: Water Myrmidon|extra=y|nolist=y}} | |||
</dl> | |||
==External links== | ==External links== |
Latest revision as of 10:36, 20 February 2025
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
+
)
(- Expend Spell Slots to regain Hit Points while wild shaped.
You regain 1d8
hit points per Spell Slot level.

+
)
(- As a Bonus Action, you can assume the form of a beast. You can transform twice per Short Rest. This ability otherwise acts as .

+
)
(- Assume shape of a polar bear that can enemies into attacking it. The polar bear has a starting health of
30 hit points that increases every two druid levels.
Level 4
+
)
(- Take the shape of a Dire Raven that can avoid attention and enemies. It has
13 hit points.
Level 6
- While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage.
Level 8
+
)
(- Take the shape of a Sabre-Toothed Tiger that can and hit points.
Level 10
+ 2
)
(- Take the shape of an Air Myrmidon.
-
Your air myrmidon shape has a starting health of
90 hit points that increases every two druid levels. It can cast , , and .
+ 2
)
(- Take the shape of an Earth Myrmidon.
-
Your earth myrmidon shape has a starting health of
103 hit points that increases every two druid levels. It can cast , , and .
+ 2
)
(- Take the shape of a Fire Myrmidon.
-
Your fire myrmidon shape has a starting health of
90 hit points that increases every two druid levels. It can cast , , and .
+ 2
)
(- Take the shape of a Water Myrmidon.
-
Your water myrmidon shape has a starting health of
90 hit points that increases every two druid levels. It can cast , , and .