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Slow: Difference between revisions

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{{SpellPage
{{Feature page
| name = Slow
| type = spell
| image = Spell_Transmutation_Slow.png
| uid = Target_Slow
| level = 3
| level = 3
| school = Transmutation
| school = Transmutation
| ritual =
| summary = This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
| classes =
| class learns at level 5 = Sorcerer, Wizard, Great Old One
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary =
| description = Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
| description = Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
| action type = action
| cost = action, spell3
| attack roll =
| save = WIS
| damage =
| range = ranged
| damage modifier =
| targets = 6 creatures
| damage type =
| damage save = yes
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = yes
| concentration = yes
| range = ranged
| spell flags = HasSomaticComponent, HasVerbalComponent, IgnorePreviouslyPickedEntities, IsConcentration, IsSpell
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Slowed
| condition = Slowed
| condition dc = caster
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
| classes = Sorcerer, Wizard
| area category =
| class learns at level 5 = Sorcerer, Wizard, The Great Old One, Knowledge Domain:Domain Spell
| area shape =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area range m =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area range ft =
| other ways to learn =
| area duration =
* Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Mire the Mind}} at level 5+.
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| notes =
* Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success.
| bugs =
* Normally, the targets of Slow must be distinct, but when upcast to level 4 (and only level 4), targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the {{c|[[IgnorePreviouslyPickedEntities (spell flag)|IgnorePreviouslyPickedEntities]]}} flag.
| video = Slow Visuals.mp4
}}
}}
== External links ==
* {{FRWiki|Slow|long}}

Latest revision as of 21:29, 26 February 2025

Slow.webp
Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.

Description

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Properties

Cost
Action +  Level 3 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Targets: 6 creatures
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Slowed

Slowed Slowed

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Other ways to learn:

Notes

  • Affected creatures automatically repeat the Wisdom Saving Throw at the end of each of their turns, ending the effect on a success.

Bugs

  • Normally, the targets of Slow must be distinct, but when upcast to level 4 (and only level 4), targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the IgnorePreviouslyPickedEntities flag.

Visuals

External links[edit | edit source]