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Bleeding (Condition): Difference between revisions

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage|
{{ConditionPage
|effects =
| effects =
*Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on [[Constitution]] {{SavingThrow}}s.
* Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]].
*Removed by healing.
* Removed by healing.
| stack id = BLEEDING
| tick type = start
| properties = InitiateCombat
| status groups = SG_Condition
| notes =
* [[Undead]] creatures except [[Ghast]]s and [[Ghoul]]s, [[Construct]]s, [[Elemental]]s, [[Plant]]s, [[Ooze]]s are immune to {{Cond|bleeding}}.{{verify}}
}}
}}

Latest revision as of 20:01, 29 August 2024

Properties

Stack ID Stack ID: BLEEDING

Status groups Status groups: SG_Condition

Loses duration Loses duration: start of turn

More properties More properties:

Notes

Conditions with the same stack ID

Conditions with the stack ID BLEEDING, only one of these can be applied at the same time:

Condition Effects

Bleeding (Condition) Bleeding

Sources of Bleeding