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Ice Knife: Difference between revisions
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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Ice Knife | | name = Ice Knife | ||
| image = Ice Knife | | image = Ice Knife.webp | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
<!-- The following are for classes only, not races! --> | <!-- The following are for classes only, not races! --> | ||
| classes = Druid, Sorcerer, Wizard | |||
| class learns at level 1 = Druid, Sorcerer, Wizard | | class learns at level 1 = Druid, Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest | |||
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | | summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | ||
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an ice | | description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes. | ||
| | | extra description = This spell can be cast while you are {{Cond|Silenced}}. | ||
| cost = action, spell1 | |||
| attack roll = yes | | attack roll = yes | ||
| on miss = The shard of ice still explodes. | |||
| on save = The damage from the explosion is negated | |||
| damage = 1d10 | | damage = 1d10 | ||
| damage type = Piercing | | damage type = Piercing | ||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Cold | | extra damage type = Cold | ||
| | | save = DEX | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
Line 22: | Line 31: | ||
| aoe m = 2 | | aoe m = 2 | ||
| aoe ft = 7 | | aoe ft = 7 | ||
| area = | | area = Ice | ||
| area shape = radius | | area shape = radius | ||
| area range m = 2 | | area range m = 2 | ||
| area range ft = 7 | | area range ft = 7 | ||
| area duration = | | area duration = 2 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}. | |||
| higher levels = | |||
| notes = Creatures on an | |||
| video = Ice Knife Visuals.mp4 | | video = Ice Knife Visuals.mp4 | ||
}} | }} | ||
[[Category:Spells that can be cast while silenced]] | |||
== External Links == | |||
* {{FRWiki|Ice knife|long}} | |||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Cold damage]] |
Latest revision as of 21:25, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes.
This spell can be cast while you are .
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity Saving throw.
Visuals
External Links[edit | edit source]
- Ice knife on the Forgotten Realms Wiki