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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}}
{{SpellPage
{{SpellPage
| name = Ice Knife
| name = Ice Knife
| image = Ice Knife Icon.png
| image = Ice Knife.webp
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
<!-- The following are for classes only, not races! -->
<!-- The following are for classes only, not races! -->
| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items =  Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an ice surface. This spell can be cast while you are [[Silenced (Condition)|silenced]]. On miss, the shard of ice still explodes.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| action type = action
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| cost = action, spell1
| attack roll = yes
| attack roll = yes
| on miss = The shard of ice still explodes.
| on save = The damage from the explosion is negated
| damage = 1d10
| damage = 1d10
| damage type = Piercing
| damage type = Piercing
| extra damage = 2d6
| extra damage = 2d6
| extra damage type = Cold
| extra damage type = Cold
| extra damage save = Dexterity
| save = DEX
| extra damage save effect = negate
| range = ranged
| range = ranged
| range m = 18
| range m = 18
Line 22: Line 31:
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| aoe ft = 7
| area = [[Ice Surface]]
| area = Ice
| area category = surface
| area shape = radius
| area shape = radius
| area range m = 2
| area range m = 2
| area range ft = 7
| area range ft = 7
| area duration = 7
| area duration = 2
| area condition = Difficult Terrain
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| area condition 3 =
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| area condition 4 =
| higher levels = When the spell is cast at 2nd Level or higher, the damage increases by {{DamageText|1d6|Cold}} for each spell slot level above 1st.
| notes = Creatures on an ice surface may fall prone on failing a {{Ability|Dexterity}} saving throw.
| video = Ice Knife Visuals.mp4
| video = Ice Knife Visuals.mp4
}}
}}
[[Category:Spells that can be cast while silenced]]
== External Links ==
* {{FRWiki|Ice knife|long}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 21:25, 24 October 2024

For the equivalent Way of the Four Elements Monk spell, see Blade of Rime Blade of Rime.
Ice Knife.webp

Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Feats:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]