Circle of the Spores: Difference between revisions

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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


==== {{SAI|Halo of Spores|w=40}} ====
{{Level header|2}}
* Unleash a cloud of necrotic spores upon a target that deal {{DamageText|1d4|Necrotic}} damage. This uses a reaction, so other reactions won't trigger this turn.


==== {{SAI|Symbiotic Entity|w=40}} ====
; {{SAI|Bone Chill}}
* Gain {{DamageText|4 Temporary Hit Points|Healing}} per {{Class|Druid}} level and deal an additional {{DamageText|1d6|Necrotic}} damage while you have them.
: Gain an additional [[Cantrip]].
* Casting {{SAI|Halo of Spores}} deals double the damage.


==== {{SAI|Bone Chill|w=40}} ====
{{HorizontalRuleImage}}  
* Gain an additional [[Cantrip]]


=== Level 3 ===
; {{SAI|Halo of Spores|w=40}}
: Unleash a cloud of necrotic spores upon a target that deal {{DamageText|1d4|Necrotic}} damage.
: This uses your {{action|reaction}}, so other reactions won't trigger this turn.


* 2nd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
{{HorizontalRuleImage}}  
** {{SAI|Blindness|w=40}}
** {{SAI|Detect Thoughts|w=40}} {{Icon|Concentration Icon.png|16px}} {{Icon|Ritual Spell Icon.png|16px}}


=== Level 5 ===
; {{SAI|Symbiotic Entity|w=40}}
: Gain {{Temp hp|4}} per {{Class|Druid}} level, and your weapon and unarmed attacks deal an additional {{DamageText|1d6|Necrotic}} damage while you have them.
: Casting {{SAI|Halo of Spores}} deals double the damage.
: Ends when you lose the {{Temp hp}}.


* 3rd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
{{Level header|3}}
** {{SAI|Animate Dead|w=40}}
** {{SAI|Gaseous Form|w=40}} {{Icon|Concentration Icon.png|16px}}


=== Level 6 ===
; 2nd Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* {{SAI|Blindness}}
:* {{SAI|Detect Thoughts|c=16|r=16}}


==== {{SAI|Halo of Spores|w=40}} ====
{{Level header|5}}
* Increase the damage of [[Halo of Spores]] to 1d6.


==== {{SAI|Fungal Infestation|w=40}} ====
; 3rd Level Circle of the Spores Spells
* Target a Beast or Humanoid corpse and raise a [[Fungal_Infestation#Fungal_Zombie|Zombie]] until next [[Long Rest]]. Counts as a Reaction.
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
* [[File:Fungal Infestation Charge Icon.png|frameless|30x30px]] '''Fungal Infestation Charges: 4''' ''(The number of times you can use Fungal Infestation. Replenished by [[Long Rest]]).''
:* {{SAI|Animate Dead}}
:* {{SAI|Gaseous Form|c=16}}


=== Level 7 ===
{{Level header|6}}


* 4th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
; {{SAI|Halo of Spores}}
** {{SAI|Blight|w=40}}
: Increase the damage of Halo of Spores to {{DamageText|1d6|Necrotic}}.
** {{SAI|Confusion|w=40}} {{Icon|Concentration Icon.png|16px}}


=== Level 9 ===
{{HorizontalRuleImage}}


* 5th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
; {{SAI|Fungal Infestation|w=40}}
** {{SAI|Cloudkill|w=40}} {{Icon|Concentration Icon.png|16px}}
: Target a Beast or Humanoid corpse and raise a [[Fungal_Infestation#Fungal_Zombie|Zombie]] until next [[Long Rest]]. Counts as a Reaction.
** {{SAI|Contagion|w=40}}
:; {{R|fnginf|forceplural=yes}}: 4
:: The number of times you can use Fungal Infestation. Replenished by [[Long Rest]].


=== Level 10 ===
{{Level header|7}}


==== {{SAI|Halo of Spores|w=40}} ====
; 4th Level Circle of the Spores Spells
* Increase the damage of [[Halo of Spores]] to 1d8.
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* {{SAI|Blight}}
:* {{SAI|Confusion|c=16}}


==== {{SAI|Spreading Spores (Passive Feature)|Spreading Spores|w=40}} ====
{{Level header|9}}
* Requires '''Symbiotic Entity''' to be active. Create a [[Spreading Spores (Class Action)|cloud]] within {{Distance|m=9|ft=30}} that deals {{DamageText|2d8|Necrotic}} damage per turn to all enemies in the cloud. Lasts 10 turns or until '''Symbiotic Entity''' deactivates.


; 5th Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* {{SAI|Cloudkill|c=16}}
:* {{SAI|Contagion}}
{{Level header|10}}
: {{SAI|Halo of Spores}}
: Increase the damage of Halo of Spores to {{DamageText|1d8|Necrotic}}.
{{HorizontalRuleImage}}
; {{SAI|Spreading Spores|w=40}}
: Requires {{Cond|Symbiotic Entity}} to be active. Create a [[Spreading Spores|cloud]] within {{Distance|m=9|ft=30}} that deals {{DamageText|2d8|Necrotic}} damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates (from losing the temporary HP).
== External links ==
* {{FRWiki|Circle of Spores|long}}
{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 22:59, 15 May 2024

Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.
Class Druid Spores Badge Icon.png
Class Druid Spores Badge Icon.png
Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.

Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Bone Chill Bone Chill
Gain an additional Cantrip.
Bg3 content hr.png
Halo of Spores Halo of Spores
Unleash a cloud of necrotic spores upon a target that deal 1d4Damage TypesNecrotic damage.
This uses your Reaction, so other reactions won't trigger this turn.
Bg3 content hr.png
Symbiotic Entity Symbiotic Entity
Gain HP Icon.png 4 temporary hit points per Druid level, and your weapon and unarmed attacks deal an additional 1d6Damage TypesNecrotic damage while you have them.
Casting Halo of Spores Halo of Spores deals double the damage.
Ends when you lose the HP Icon.png temporary hit points.

Level 3

2nd Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 5

3rd Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 6

Halo of Spores Halo of Spores
Increase the damage of Halo of Spores to 1d6Damage TypesNecrotic.
Bg3 content hr.png
Fungal Infestation Fungal Infestation
Target a Beast or Humanoid corpse and raise a Zombie until next Long Rest. Counts as a Reaction.
Fungal Infestation Charges: 4
The number of times you can use Fungal Infestation. Replenished by Long Rest.

Level 7

4th Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

5th Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

Halo of Spores Halo of Spores
Increase the damage of Halo of Spores to 1d8Damage TypesNecrotic.
Bg3 content hr.png
Spreading Spores Spreading Spores
Requires Symbiotic Entity Symbiotic Entity to be active. Create a cloud within 9 m / 30 ft that deals 2d8Damage TypesNecrotic damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates (from losing the temporary HP).

External links[edit | edit source]