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Slow: Difference between revisions

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| classes = Bard, Sorcerer, Wizard, Great Old One, College of Lore, Knowledge Domain
| classes = Bard, Sorcerer, Wizard, Great Old One, College of Lore, Knowledge Domain
| class learns at level 5 = Sorcerer, Wizard, Great Old One, Knowledge Domain
| class learns at level 5 = Sorcerer, Wizard, Great Old One, Knowledge Domain
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  

Revision as of 11:44, 21 November 2023

Slow.webp

Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.

Description

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Slowed

Slowed Slowed

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

  • Also granted to Warlock Warlocks who choose the Eldritch Invocation Mire the Mind Mire the Mind at level 5+.
  • Despite what the in-game description says, this spell applies a -2 penalty to all Saving throws, not just Dexterity.
  • Affected creatures automatically repeat the Wisdom Saving Throw at the end of each of their turns, ending the effect on a success.

Visuals

External links