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Auntie Ethel/Combat: Difference between revisions
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HarveyPekar (talk | contribs) (Created page with "{{PageSeo | title = Auntie Ethel | keywords = hag, boss, mayrina, hair | description = This page focuses on Auntie Ethel's behaviour during her combat encounter, and strategy on overcoming her. Auntie Ethel can be encountered as a boss in Baldur's Gate 3. | image = Auntie Ethel.jpg }}{{CharacterInfo |title = Sister of the Seeing Pearl |name = Auntie Ethel |image = 350px |imagename = True Form |alt-name = Hag Model |alt-image =File:Auntie...") |
HarveyPekar (talk | contribs) |
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== Attacks and abilities == | == Attacks and abilities == | ||
* | * {{SAI|Auntie's Trickery}} | ||
* {{SAI|Ray of Sickness}} | * {{SAI|Ray of Sickness}} | ||
* {{SAI|Throw}}: {{RarityItem|Flammable Slime Bomb}} and {{RarityItem|Poisonous Slime Bomb}} | * {{SAI|Throw}}: {{RarityItem|Flammable Slime Bomb}} and {{RarityItem|Poisonous Slime Bomb}} |
Revision as of 23:45, 24 November 2023
Sister of the Seeing Pearl | |||||||
Auntie Ethel | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
Race | [[Fey|Fey]] | ||||||
Type | Fey | ||||||
HP | 112; 145TTactician | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Riverside Teahouse | ||||||
Additional information | |||||||
Voice actor | Rena Valeh | ||||||
Hag Model | |||||||
Spoiler warning: The following content contains unhidden spoilers for Act 1. |
Overview | Combat |
This page focuses on Auntie Ethel's behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the Riverside Teahouse in the Sunlit Wetlands if you choose to meddle in her affairs.
Auntie Ethel can be encountered again as a boss in Act 3 within The Blushing Mermaid.
Attacks and abilities
- Flammable Slime Bomb and Poisonous Slime Bomb :
- I'm Seeing Double: Four Mayrinas!
Tactics
alert
always starts with the fire throw
masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead
magic missile
detect invisibilty
throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit.
won't use any actions on the turn she begs for mercy, if you decide to finish her off
Act Three
new character box needed for act 3 stats?