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Favoured Enemy: Difference between revisions
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** {{Recharge|Long Rest}} | ** {{Recharge|Long Rest}} | ||
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| '''{{SAI|Mage Breaker|w=40}}''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and | | '''{{SAI|Mage Breaker|w=40}}''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and {{SAI|True Strike}}, which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | ||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} | * Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}} |
Revision as of 21:30, 13 January 2024
Template:Up to date Rangers have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a Favoured Enemy several times when leveling up that give them proficiency in certain skills along with other enhancements.
List of Favoured Enemies
The following section can be transcluded into other pages with {{:Favoured Enemy}}
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Archetypes | Description | Grants |
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Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have Disadvantage on their Saving Throw. |
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You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | ||
You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
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You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
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You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
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