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Circle of the Spores: Difference between revisions

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* Requires '''Symbiotic Entity''' to be active. Create a [[Spreading Spores (Class Action)|cloud]] within {{Distance|m=9|ft=30}} that deals {{DamageText|2d8|Necrotic}} damage per turn to all enemies in the cloud. Lasts 10 turns or until '''Symbiotic Entity''' deactivates.
* Requires '''Symbiotic Entity''' to be active. Create a [[Spreading Spores (Class Action)|cloud]] within {{Distance|m=9|ft=30}} that deals {{DamageText|2d8|Necrotic}} damage per turn to all enemies in the cloud. Lasts 10 turns or until '''Symbiotic Entity''' deactivates.


 
== External links ==
* {{FRWiki|Circle of Spores|long}}
{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 14:42, 29 October 2023

Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.
Class Druid Spores Badge Icon.png
Class Druid Spores Badge Icon.png
Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes.

Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Halo of Spores Halo of Spores

  • Unleash a cloud of necrotic spores upon a target that deal 1d4Damage TypesNecrotic damage.
  • This uses your Reaction, so other reactions won't trigger this turn.

Symbiotic Entity Symbiotic Entity

  • Gain 4 Temporary Hit Pointshit points per Druid Druid level, and your weapon and unarmed attacks deal an additional 1d6Damage TypesNecrotic damage while you have them.
  • Casting Halo of Spores Halo of Spores deals double the damage.
  • Ends when you lose the HP Icon.png temporary hit points.

Level 3

  • 2nd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 5

  • 3rd Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 6

  • Halo of Spores Halo of Spores: Increase the damage of Halo of Spores to 1d6Damage TypesNecrotic.

Fungal Infestation Fungal Infestation

  • Target a Beast or Humanoid corpse and raise a Zombie until next Long Rest. Counts as a Reaction.
  • Fungal Infestation Charge Icon.png Fungal Infestation Charges: 4 (The number of times you can use Fungal Infestation. Replenished by Long Rest).

Level 7

  • 4th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

  • 5th Level Circle of the Spores Spells. Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

  • Halo of Spores Halo of Spores: Increase the damage of Halo of Spores to 1d8Damage TypesNecrotic.

Spreading Spores Spreading Spores

  • Requires Symbiotic Entity to be active. Create a cloud within 9 m / 30 ft that deals 2d8Damage TypesNecrotic damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates.

External links