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Throw: Difference between revisions

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(Unifying Throwing and Improvised weapon pages.)
(Updated footnote. Containers and corpses weights are affected by items inside)
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* Damage:
* Damage:
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
** For other objects and creatures, damage is determined by the targets weight{{note|name=creature weight|The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their [[Creature size|size]], and can be seen by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage.
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=creature weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=creature weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition = Prone

Revision as of 14:58, 20 February 2024

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Throw.webp

Throw is a common Action that allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.

Description

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Properties

Cost:
Action
Damage:
Object (1~8)[note 1] Damage TypesBludgeoning
Details:
Attack roll
 Range: 18 m / 60 ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 2] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        1d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 2]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 2]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

Notes

  • A creature can throw items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Throw is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Triggers Extra Attack Extra Attack.
  • Can be done as a free attack after triggering Extra Attack Extra Attack.
  • Berserker Berserker has an improved throwing ability called Enraged Throw Enraged Throw.
  • Throw counts as a ranged unarmed attack.

Footnotes

  1. See details for damage amount
  2. 2.0 2.1 2.2 The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their size, and can be seen by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.