User:Bigbucky: Difference between revisions
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==General Information== | ==General Information== | ||
*All | *All sources for each condition are not listed but can be found on the specific condition's page. | ||
*[[List of features and items that affect saving throws|List of sources for advantage and disadvantage on saving throws]]. | *[[List of features and items that affect saving throws|List of sources for advantage and disadvantage on saving throws]]. | ||
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===Class Features=== | ===Class Features=== | ||
*Barbarian | *Barbarian | ||
**{{sai|Reckless Attack}} | **{{sai|Reckless Attack}} - Advantage on all of your melee attacks, but all attacks made against you also have advantage | ||
**{{sai|Inciting Howl}} | **{{sai|Inciting Howl}} - Your allies have advantage on melee attack rolls against enemies within {{distance|m=2|ft=7}} of illusion and attacker | ||
*Cleric | *Cleric | ||
**{{sai|Invoke Duplicity}} | **{{sai|Invoke Duplicity}} - Your and your allies have advantage on attack rolls against enemies within {{distance|m=3|ft=10}} of you | ||
*Fighter | |||
**{{sai|Distracting Strike}} - Allies have advantage on next attack roll against target | |||
**{{sai|Feinting Attack}} - Use your action and bonus action to attack with advantage | |||
===Conditions=== | ===Conditions=== | ||
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*Fighter | *Fighter | ||
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attacks against you for one round | **{{sai|Evasive Footwork}} - Impose disadvantage on melee attacks against you for one round | ||
**{{sai|Goading Attack}} - Target has disadvantage on attacks against any other creature | |||
===Conditions=== | ===Conditions=== |
Revision as of 05:54, 25 March 2024
This is a list of sources of advantage and disadvantage on attack rolls.
General Information
- All sources for each condition are not listed but can be found on the specific condition's page.
- List of sources for advantage and disadvantage on saving throws.
Advantage on attack rolls
Actions
Class Features
- Barbarian
- - Advantage on all of your melee attacks, but all attacks made against you also have advantage
- - Your allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of illusion and attacker
- Cleric
- - Your and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of you
- Fighter
- - Allies have advantage on next attack roll against target
- - Use your action and bonus action to attack with advantage
Conditions
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
- - Advantage on attack rolls made within 3 m / 10 ft of the target
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits
Spells
- - Next attack roll against the target has advantage
- - Attack rolls against a target wearing metal armour have advantage
- - Attack rolls against the target have advantage
- - Next attack roll against the target has advantage
- - Attack rolls against the target have advantage
- - Target has advantage on attack rolls
- - Target has advantage on attack rolls
- - Attack rolls against the target have advantage
Disadvantage on attack rolls
Actions
- Making a ranged attack while an enemy is close (threatened)
- Using a heavy weapon as a small race (halfling, gnome)
Class Features
- Cleric
- - Impose disadvantage on attack
- Fighter
- - Impose disadvantage on melee attacks against you for one round
- - Target has disadvantage on attacks against any other creature
Conditions
- - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of its fear is within line of sight
- - Disadvantage on attack rolls against the target
- - Disadvantage on attack rolls
- - Ranged attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells
- - Undead target has disadvantage on attack rolls
- - Target has disadvantage on its next attack roll
- - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
- - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Target has disadvantage on attack rolls