User:Bigbucky: Difference between revisions

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*Fighter
*Fighter
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attacks against you for one round
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attacks against you for one round
**{{sai|Goading Attack}} - Target has disadvantage on attacks against any other creature
**{{sai|Goading Attack (Melee)}} and {{sai|Goading Attack (Ranged)}} - Target has disadvantage on attacks against any other creature


===Conditions===
===Conditions===

Revision as of 05:57, 25 March 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information

Advantage on attack rolls

Actions

Class Features

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attacks, but all attacks made against you also have advantage
    • Inciting Howl Inciting Howl - Your allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of illusion and attacker
  • Cleric
    • Invoke Duplicity Invoke Duplicity - Your and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of you
  • Fighter

Conditions

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
  • Prone Prone - Advantage on attack rolls made within 3 m / 10 ft of the target
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits

Spells

Disadvantage on attack rolls

Actions

  • Making a ranged attack while an enemy is close (threatened)
  • Using a heavy weapon as a small race (halfling, gnome)

Class Features

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of its fear is within line of sight
  • Invisible Invisible - Disadvantage on attack rolls against the target
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

  • Bone Chill Bone Chill - Undead target has disadvantage on attack rolls
  • Vicious Mockery Vicious Mockery - Target has disadvantage on its next attack roll
  • Protection from Evil and Good Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
  • Blindness Blindness - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Blur Blur - Attack rolls against the target have disadvantage
  • Heat Metal Heat Metal - Target has disadvantage on attack rolls if touching metal weapons or armour
  • Invisibility Invisibility - Attack rolls against the target have disadvantage
  • Bestow Curse Bestow Curse - Target has disadvantage on attack rolls
  • Greater Invisibility Greater Invisibility - Attack rolls against the target have disadvantage
  • Staggering Smite Staggering Smite - Target has disadvantage on attack rolls
  • Otto's Irresistible Dance Otto's Irresistible Dance - Target has disadvantage on attack rolls


Notes