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Wet (Condition): Difference between revisions

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* [[Damage_Types#Resistance|Resistant]] to {{DamageType|Fire}} damage.
* [[Damage_Types#Resistance|Resistant]] to {{DamageType|Fire}} damage.
* [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
* [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| stack id = WET
| stack priority = 10
| properties = DisableCombatlog, DisableOverhead
| status groups = SG_Surface
}}
}}



Latest revision as of 01:00, 9 May 2024

Sources of Wet

Notes[edit | edit source]

  • Combining this with Chilled Chilled will replace both conditions and make the target Frozen Frozen. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
  • Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
  • Wet entities who are resistant to Damage TypesLightning and/or Damage TypesCold damage will have their resistances negated, but vulnerability will not be applied to the respective element.