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Turn the Unholy: Difference between revisions
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(change the type of spell to aoe as the previous one is misleading (looks like a single target spell). Potentially a bug in the game description as well) |
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| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | | condition dc = caster | ||
| range = | | range = self | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | | aoe = radius | ||
| aoe m = | | aoe m = 9 | ||
| aoe ft = | | aoe ft = 30 | ||
| save = WIS | | save = WIS | ||
| save dc = caster | | save dc = caster |
Revision as of 11:12, 14 July 2024
Turn the Unholy is an Action available to . This ability allows these Paladins to make Undead and Fiends( see notes) flee from them.
Description
nearby undead and fiends. They are forced to flee and cannot come close to you.The condition ends upon taking damage.
Properties
- Cost:
-
Action +
Channel Oath Charge
- Details:
-
Range: Self
-
AoE: 9 m / 30 ft (Radius)
-
WIS Save (Spell save DC)
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 3: Oath of Devotion
Notes
- As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.