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Turn the Unholy: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Turn the Unholy''' is a class action available to [[Oath of Devotion]] Paladins. This ability allows these Paladins to make Undead and Fiends<sup>([[#Notes|see notes]])</sup> flee from them.
| summary = '''Turn the Unholy''' is a class action available to [[Oath of Devotion]] Paladins. This ability allows these Paladins to make Undead and Fiends{{bug}} flee from them.
| description = {{Cond|Turned|Turn}} nearby undead and fiends. They are forced to flee and cannot come close to you.
| description = {{Cond|Turned|Turn}} nearby undead and fiends. They are forced to flee and cannot come close to you.
| warning = {{Prereq|The condition ends upon taking damage.}}
| warning = {{Prereq|The condition ends upon taking damage.}}
| image = Turn the Unholy.webp
| image = Turn the Unholy.webp
| cost = action, chaoat
| cost = action, chaoat
| concentration =
| damage =
| damage2 =
| recharge =
| duration =
| condition = Turned
| condition = Turned
| condition duration = 3
| condition duration = 3
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| save = WIS
| save = WIS
| save dc = caster
| save dc = caster
| additional =
| higherlevels =
| class learns at level 3 = Oath of Devotion
| class learns at level 3 = Oath of Devotion
| granted by feats =
| bugs = * The description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.
| notes = * As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.
}}
}}
{{PaladinNavbox}}
{{PaladinNavbox}}

Revision as of 01:12, 13 March 2025

Turn the Unholy.webp

Turn the Unholy is a class action available to Oath of Devotion Paladins. This ability allows these Paladins to make Undead and Fiends[See: Bugs] flee from them.

Description

Turn Turn nearby undead and fiends. They are forced to flee and cannot come close to you.

The condition ends upon taking damage.

Properties

Cost:
Action +  Channel Oath Charge
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
WIS Save (Spell save DC)

Condition: Turned

Turned Turned

Duration: 3 turns

Spell save DC  Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Classes:

Bugs

  • The description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.