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Redcap Blood Sage

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Revision as of 21:06, 27 September 2023 by HiddenDragon (talk | contribs)

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Redcap Blood Sage
Redcap Blood Sage Model.png
Stats
Level 4

STR

16
(+3)

DEX

13
(+1)

CON

16
(+3)

INT

10

WIS

14
(+2)

CHA

9
(-1)
Creature Race Icon.png  Race Redcap
Creature Type Icon.png  Type Fey
HP Icon.png  HP 27
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Sunlit Wetlands
Allies Other Redcaps. Auntie Ethel.
Experience on kill 40

Redcap Blood Sages are a type of Fey creature found in the Sunlit Wetlands during Act One, being in the service of Auntie Ethel. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.

Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.

Attacks and Abilities

Unarmed Strike

Hit a target with your bare fists.

Action

Attack roll: +5

Open Wounds

Rend a creature's flesh and make them Bleeding.

Action

DC 12  Dexterity saving throw to avoid damage and gain the Bleeding condition for Duration: 2 turns.

D6 Piercing.png 2d6 (2~12) Damage TypesPiercing

Bloodlust

The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.

Action

Concentration Concentration

 Range: 12 m / 40 ft

Recharge: Per combat

  • When a Redcap has this spell on them, they regain
D6 Healing.png 3d6 (3~18) Healing Icon.png Hit Points

when they kill something and can use their Multiattack.

Hold Person

Casts Hold Person spell.

Action

DC 12  Wisdom saving throw

 Range: 18 m / 60 ft

Tactics

The Blood Sage favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a Redcap so they can use their powerful Multiattack before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use Hold Person instead to leave an enemy helpless to attack.

Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If someone is hit but their Open Wounds spell, a simple healing spell or potion will remove the Bleeding condition.